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https://gitlab.winehq.org/wine/vkd3d.git
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tests: Report tests skipped because of missing capabilities.
This commit is contained in:
parent
84676c378f
commit
2efc79bb81
Notes:
Henri Verbeet
2024-08-07 16:01:36 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/987
@ -1563,10 +1563,8 @@ static enum parse_state read_shader_directive(struct shader_runner *runner, enum
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return state;
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}
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static bool check_requirements(const struct shader_runner *runner, const struct shader_runner_caps *caps)
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static bool check_capabilities(const struct shader_runner *runner, const struct shader_runner_caps *caps)
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{
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if (runner->maximum_shader_model < runner->minimum_shader_model)
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return false;
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if (runner->require_float64 && !caps->float64)
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return false;
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if (runner->require_int64 && !caps->int64)
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@ -1616,6 +1614,13 @@ static void update_line_number_context(const char *testname, unsigned int line_n
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vkd3d_test_push_context("%s:%u", testname, line_number);
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}
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enum test_action
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{
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TEST_ACTION_RUN,
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TEST_ACTION_SKIP_SHADER_MODEL,
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TEST_ACTION_SKIP_CAPS,
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};
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void run_shader_tests(struct shader_runner *runner, const struct shader_runner_caps *caps,
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const struct shader_runner_ops *ops, void *dxc_compiler)
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{
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@ -1624,9 +1629,9 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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struct sampler *current_sampler = NULL;
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enum parse_state state = STATE_NONE;
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unsigned int i, line_number = 0, block_start_line_number = 0;
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enum test_action test_action = TEST_ACTION_RUN;
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char *shader_source = NULL;
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HRESULT expect_hr = S_OK;
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bool skip_tests = false;
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char line_buffer[256];
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const char *testname;
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FILE *f;
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@ -1682,8 +1687,10 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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break;
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case STATE_REQUIRE:
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if (!check_requirements(runner, caps))
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skip_tests = true;
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if (runner->maximum_shader_model < runner->minimum_shader_model)
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test_action = TEST_ACTION_SKIP_SHADER_MODEL;
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else if (!check_capabilities(runner, caps))
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test_action = TEST_ACTION_SKIP_CAPS;
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break;
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case STATE_RESOURCE:
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@ -1693,21 +1700,21 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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/* Not every backend supports every resource type
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* (specifically, D3D9 doesn't support UAVs and
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* textures with data type other than float). */
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if (!skip_tests)
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{
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if (test_action == TEST_ACTION_RUN)
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set_resource(runner, ¤t_resource);
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}
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free(current_resource.data);
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break;
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case STATE_SHADER_COMPUTE:
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case STATE_SHADER_COMPUTE_TODO:
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if (!skip_tests)
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if (test_action == TEST_ACTION_RUN)
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{
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todo_if (state == STATE_SHADER_COMPUTE_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_CS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->cs_source);
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runner->cs_source = shader_source;
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shader_source = NULL;
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@ -1717,12 +1724,14 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_PIXEL:
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case STATE_SHADER_PIXEL_TODO:
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if (!skip_tests)
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if (test_action == TEST_ACTION_RUN)
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{
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todo_if (state == STATE_SHADER_PIXEL_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_PS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->ps_source);
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runner->ps_source = shader_source;
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shader_source = NULL;
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@ -1732,12 +1741,14 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_VERTEX:
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case STATE_SHADER_VERTEX_TODO:
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if (!skip_tests)
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if (test_action == TEST_ACTION_RUN)
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{
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todo_if (state == STATE_SHADER_VERTEX_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_VS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->vs_source);
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runner->vs_source = shader_source;
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shader_source = NULL;
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@ -1747,12 +1758,14 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_EFFECT:
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case STATE_SHADER_EFFECT_TODO:
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if (!skip_tests)
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if (test_action == TEST_ACTION_RUN)
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{
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todo_if (state == STATE_SHADER_EFFECT_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_FX,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->fx_source);
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runner->fx_source = shader_source;
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shader_source = NULL;
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@ -1762,12 +1775,14 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_HULL:
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case STATE_SHADER_HULL_TODO:
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if (!skip_tests)
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if (test_action == TEST_ACTION_RUN)
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{
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todo_if (state == STATE_SHADER_HULL_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_HS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->hs_source);
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runner->hs_source = shader_source;
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shader_source = NULL;
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@ -1777,12 +1792,14 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_DOMAIN:
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case STATE_SHADER_DOMAIN_TODO:
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if (!skip_tests)
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if (test_action == TEST_ACTION_RUN)
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{
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todo_if (state == STATE_SHADER_DOMAIN_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_DS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->ds_source);
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runner->ds_source = shader_source;
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shader_source = NULL;
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@ -1792,12 +1809,14 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_SHADER_GEOMETRY:
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case STATE_SHADER_GEOMETRY_TODO:
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if (!skip_tests)
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if (test_action == TEST_ACTION_RUN)
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{
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todo_if (state == STATE_SHADER_GEOMETRY_TODO)
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compile_shader(runner, dxc_compiler, shader_source, shader_source_len, SHADER_TYPE_GS,
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expect_hr);
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}
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if (test_action == TEST_ACTION_SKIP_CAPS)
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vkd3d_test_skip(line_number, "Missing capabilities.\n");
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free(runner->gs_source);
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runner->gs_source = shader_source;
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shader_source = NULL;
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@ -1810,7 +1829,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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if (skip_tests)
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if (test_action != TEST_ACTION_RUN)
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break;
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hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
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@ -1836,7 +1855,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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HRESULT hr;
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char *text;
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if (skip_tests)
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if (test_action != TEST_ACTION_RUN)
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break;
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hr = D3DPreprocess(shader_source, strlen(shader_source), NULL, NULL, NULL, &blob, &errors);
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@ -1891,7 +1910,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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runner->require_rov = false;
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runner->require_wave_ops = false;
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runner->compile_options = 0;
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skip_tests = false;
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test_action = TEST_ACTION_RUN;
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}
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else if (match_directive_substring(line, "[pixel shader", &line))
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{
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@ -2086,7 +2105,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_c
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case STATE_TEST:
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/* Compilation which fails with dxcompiler is not 'todo', therefore the tests are
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* not 'todo' either. They cannot run, so skip them entirely. */
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if (!runner->failed_resource_count && !skip_tests && SUCCEEDED(expect_hr))
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if (!runner->failed_resource_count && test_action == TEST_ACTION_RUN && SUCCEEDED(expect_hr))
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parse_test_directive(runner, line);
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break;
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}
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@ -1,7 +1,7 @@
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#! /bin/sh
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# test-driver - basic testsuite driver script. Modified for vkd3d tests.
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scriptversion=2022-02-20.01; # UTC
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scriptversion=2024-08-05.01; # UTC
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# This is a modified version of the test_driver script provided by
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# auto-tools, whose licence is as follows:
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@ -173,6 +173,10 @@ BEGIN {
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print "<fade>" $4 "<reset>" "[XP]"
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}
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/: Test skipped:/ {
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print "<fade>" $4 "<reset>" "[SK]"
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}
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/: Assertion .* failed\./ {
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print "# [AF] <fade>" $0 "<reset>"
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}
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@ -198,10 +202,14 @@ fi
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# Count number of [XF] tags.
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xfcount=$(echo "$details" | awk '/\[XF\]/{count++} END{printf "%d", count}')
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# Count number of [SK] tags.
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skcount=$(echo "$details" | awk '/\[SK\]/{count++} END{printf "%d", count}')
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details=$(echo "$details" |\
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sed "s/\[F\]/$color_bright_red[F]$color_reset/g" |\
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sed "s/\[XF\]/$color_yellow[XF]$color_reset/g" |\
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sed "s/\[XP\]/$color_dark_red[XP]$color_reset/g" |\
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sed "s/\[SK\]/$color_blue[SK]$color_reset/g" |\
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sed "s/\[AF\]/$color_bright_purple[AF]$color_reset/g" |\
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sed "s/\[SIGABRT\]/$color_bright_purple[SIGABRT]$color_reset/g" |\
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sed "s/\[SIGSEGV\]/$color_bright_purple[SIGSEGV]$color_reset/g" |\
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@ -211,9 +219,15 @@ details=$(echo "$details" |\
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tr '#' '\n' |\
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awk 'NF != 1' )
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# If the test passes but has [XF], we will omit details but report number of [XF]
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if [ "$res" = "PASS" ] && [ "$xfcount" -gt 0 ]; then
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details="$color_yellow($xfcount XF)$color_reset"
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# If the test passes, we will omit details but report number of [XF] and [SK]
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if [ "$res" = "PASS" ]; then
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details=""
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if [ "$xfcount" -gt 0 ]; then
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details="$details $color_yellow($xfcount XF)$color_reset"
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fi
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if [ "$skcount" -gt 0 ]; then
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details="$details $color_blue($skcount SK)$color_reset"
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fi
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fi
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# Report outcome to console.
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