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vkd3d: Change to void the return type for ID3D12GraphicsCommandList::ClearState().
ClearState() does not return a value. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2052,7 +2052,7 @@ interface ID3D12GraphicsCommandList : ID3D12CommandList
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HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
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HRESULT ClearState(ID3D12PipelineState *pipeline_state);
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void ClearState(ID3D12PipelineState *pipeline_state);
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void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
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UINT start_vertex_location, UINT start_instance_location);
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@ -2398,12 +2398,10 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_Reset(ID3D12GraphicsCommandL
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return hr;
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}
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static HRESULT STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCommandList2 *iface,
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static void STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCommandList2 *iface,
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ID3D12PipelineState *pipeline_state)
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{
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FIXME("iface %p, pipline_state %p stub!\n", iface, pipeline_state);
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return E_NOTIMPL;
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}
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static bool d3d12_command_list_has_depth_stencil_view(struct d3d12_command_list *list)
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