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libs/vkd3d: Implement copying from buffers to images.
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@ -1731,6 +1731,26 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyBufferRegion(ID3D12Graphics
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src_resource->u.vk_buffer, dst_resource->u.vk_buffer, 1, &buffer_copy));
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src_resource->u.vk_buffer, dst_resource->u.vk_buffer, 1, &buffer_copy));
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}
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}
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static void vk_buffer_image_copy_from_d3d12(VkBufferImageCopy *buffer_image_copy,
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const D3D12_PLACED_SUBRESOURCE_FOOTPRINT *footprint, unsigned int sub_resource_idx,
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const D3D12_RESOURCE_DESC *image_desc, const struct vkd3d_format *format,
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unsigned int dst_x, unsigned int dst_y, unsigned int dst_z)
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{
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buffer_image_copy->bufferOffset = footprint->Offset;
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buffer_image_copy->bufferRowLength = footprint->Footprint.RowPitch / format->byte_count;
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buffer_image_copy->bufferImageHeight = 0;
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buffer_image_copy->imageSubresource.aspectMask = format->vk_aspect_mask;
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buffer_image_copy->imageSubresource.mipLevel = sub_resource_idx % image_desc->MipLevels;
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buffer_image_copy->imageSubresource.baseArrayLayer = sub_resource_idx / image_desc->MipLevels;
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buffer_image_copy->imageSubresource.layerCount = 1;
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buffer_image_copy->imageOffset.x = dst_x;
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buffer_image_copy->imageOffset.y = dst_y;
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buffer_image_copy->imageOffset.z = dst_z;
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buffer_image_copy->imageExtent.width = footprint->Footprint.Width;
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buffer_image_copy->imageExtent.height = footprint->Footprint.Height;
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buffer_image_copy->imageExtent.depth = footprint->Footprint.Depth;
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}
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static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12GraphicsCommandList *iface,
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static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12GraphicsCommandList *iface,
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const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z,
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const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z,
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const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box)
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const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box)
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@ -1765,24 +1785,37 @@ static void STDMETHODCALLTYPE d3d12_command_list_CopyTextureRegion(ID3D12Graphic
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&& (format->vk_aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT))
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&& (format->vk_aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT))
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FIXME("Depth-stencil format %#x not fully supported yet.\n", format->dxgi_format);
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FIXME("Depth-stencil format %#x not fully supported yet.\n", format->dxgi_format);
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buffer_image_copy.bufferOffset = dst->u.PlacedFootprint.Offset;
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assert(d3d12_resource_is_buffer(dst_resource));
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buffer_image_copy.bufferRowLength = dst->u.PlacedFootprint.Footprint.RowPitch / format->byte_count;
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assert(!d3d12_resource_is_buffer(src_resource));
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buffer_image_copy.bufferImageHeight = 0;
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buffer_image_copy.imageSubresource.aspectMask = format->vk_aspect_mask;
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buffer_image_copy.imageSubresource.mipLevel = src->u.SubresourceIndex % src_resource->desc.MipLevels;
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buffer_image_copy.imageSubresource.baseArrayLayer = src->u.SubresourceIndex / src_resource->desc.MipLevels;
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buffer_image_copy.imageSubresource.layerCount = 1;
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buffer_image_copy.imageOffset.x = dst_x;
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buffer_image_copy.imageOffset.y = dst_y;
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buffer_image_copy.imageOffset.z = dst_z;
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buffer_image_copy.imageExtent.width = dst->u.PlacedFootprint.Footprint.Width;
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buffer_image_copy.imageExtent.height = dst->u.PlacedFootprint.Footprint.Height;
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buffer_image_copy.imageExtent.depth = dst->u.PlacedFootprint.Footprint.Depth;
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vk_buffer_image_copy_from_d3d12(&buffer_image_copy, &dst->u.PlacedFootprint,
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src->u.SubresourceIndex, &src_resource->desc, format, dst_x, dst_y, dst_z);
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VK_CALL(vkCmdCopyImageToBuffer(list->vk_command_buffer,
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VK_CALL(vkCmdCopyImageToBuffer(list->vk_command_buffer,
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src_resource->u.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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src_resource->u.vk_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dst_resource->u.vk_buffer, 1, &buffer_image_copy));
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dst_resource->u.vk_buffer, 1, &buffer_image_copy));
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}
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}
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else if (src->Type == D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT
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&& dst->Type == D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX)
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{
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if (!(format = vkd3d_get_format(src->u.PlacedFootprint.Footprint.Format)))
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{
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WARN("Invalid format %#x.\n", src->u.PlacedFootprint.Footprint.Format);
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return;
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}
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if ((format->vk_aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT)
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&& (format->vk_aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT))
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FIXME("Depth-stencil format %#x not fully supported yet.\n", format->dxgi_format);
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assert(!d3d12_resource_is_buffer(dst_resource));
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assert(d3d12_resource_is_buffer(src_resource));
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vk_buffer_image_copy_from_d3d12(&buffer_image_copy, &src->u.PlacedFootprint,
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dst->u.SubresourceIndex, &dst_resource->desc, format, dst_x, dst_y, dst_z);
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VK_CALL(vkCmdCopyBufferToImage(list->vk_command_buffer,
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src_resource->u.vk_buffer, dst_resource->u.vk_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy));
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}
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else
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else
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{
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{
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FIXME("Copy type %#x -> %#x not implemented.\n", src->Type, dst->Type);
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FIXME("Copy type %#x -> %#x not implemented.\n", src->Type, dst->Type);
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