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tests/shader_runner_metal: Implement resource copies.
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Notes:
Henri Verbeet
2025-06-11 20:37:50 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1560
@@ -169,7 +169,7 @@ float4 main(uint id : sv_sampleindex) : sv_target
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clear rtv 0 0.0 0.0 0.0 0.0
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clear rtv 0 0.0 0.0 0.0 0.0
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draw quad
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draw quad
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probe (32, 32) rgba(3.75, 0.25, 0.5, 1.0)
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probe (32, 32) rgba(3.75, 0.25, 0.5, 1.0)
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todo(msl) copy rtv 0 srv 0
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copy rtv 0 srv 0
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[rtv 0]
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[rtv 0]
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format r32g32b32a32-float
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format r32g32b32a32-float
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@@ -781,7 +781,28 @@ done:
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static bool metal_runner_copy(struct shader_runner *r, struct resource *src, struct resource *dst)
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static bool metal_runner_copy(struct shader_runner *r, struct resource *src, struct resource *dst)
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{
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{
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struct metal_resource *s = metal_resource(src);
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struct metal_resource *d = metal_resource(dst);
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struct metal_runner *runner = metal_runner(r);
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id<MTLCommandBuffer> command_buffer;
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id<MTLBlitCommandEncoder> blit;
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if (src->desc.dimension == RESOURCE_DIMENSION_BUFFER)
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return false;
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return false;
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@autoreleasepool
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{
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command_buffer = [runner->queue commandBuffer];
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blit = [command_buffer blitCommandEncoder];
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[blit copyFromTexture:s->texture toTexture:d->texture];
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[blit endEncoding];
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[command_buffer commit];
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[command_buffer waitUntilCompleted];
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}
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return true;
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}
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}
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static struct resource_readback *metal_runner_get_resource_readback(struct shader_runner *r,
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static struct resource_readback *metal_runner_get_resource_readback(struct shader_runner *r,
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