tests: Add a basic shader model 6 interface packing test as well.

This commit is contained in:
Henri Verbeet 2024-10-14 18:36:19 +02:00
parent 104435df5f
commit 2d848cf001
Notes: Henri Verbeet 2024-10-15 17:04:38 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1180

View File

@ -1,9 +1,30 @@
[vertex shader]
void main(float4 pos : POSITION, out float2 color_xy : COLOR0,
out float2 color_zw : COLOR1, out float4 position : SV_POSITION)
{
position = pos;
color_xy = float2(0.25, 0.5);
color_zw = float2(0.75, 1.0);
}
[pixel shader]
float4 main(float2 color_xy : COLOR0, float2 color_zw : COLOR1) : SV_TARGET
{
return float4(color_xy, color_zw);
}
[test]
draw quad
todo(sm>=6) probe(320, 240) rgba(0.25, 0.5, 0.75, 1.0)
% Test handling of arrays in interface blocks
[require]
shader model >= 4.0
shader model < 6.0
[input layout]
[vertex shader]
// Rules:
// 1. Arrays always start on .x