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vkd3d-shader/ir: Introduce an abstraction to iterate through vsir instructions.
This commit is contained in:
committed by
Henri Verbeet
parent
ba545669cd
commit
2d848b5bc0
Notes:
Henri Verbeet
2025-07-17 14:18:45 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1614
@@ -1579,14 +1579,15 @@ static enum vkd3d_result vsir_program_lower_dcl_output(struct vsir_program *prog
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static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *program,
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struct vsir_transformation_context *ctx)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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struct vsir_program_iterator it = vsir_program_iterator(&program->instructions);
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struct vkd3d_shader_message_context *message_context = ctx->message_context;
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unsigned int tmp_idx = ~0u, i;
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struct vkd3d_shader_instruction *ins;
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unsigned int tmp_idx = ~0u;
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enum vkd3d_result ret;
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for (i = 0; i < instructions->count; ++i)
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for (ins = vsir_program_iterator_head(&it); ins; ins = vsir_program_iterator_next(&it))
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{
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struct vkd3d_shader_instruction *ins = &instructions->elements[i];
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size_t idx = it.idx;
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switch (ins->opcode)
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{
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@@ -1704,6 +1705,8 @@ static enum vkd3d_result vsir_program_lower_instructions(struct vsir_program *pr
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default:
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break;
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}
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it.idx = idx;
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}
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return VKD3D_OK;
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@@ -1419,6 +1419,43 @@ bool shader_instruction_array_clone_instruction(struct vkd3d_shader_instruction_
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unsigned int dst, unsigned int src);
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void shader_instruction_array_destroy(struct vkd3d_shader_instruction_array *instructions);
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struct vsir_program_iterator
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{
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struct vkd3d_shader_instruction_array *array;
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size_t idx;
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};
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static inline struct vsir_program_iterator vsir_program_iterator(struct vkd3d_shader_instruction_array *array)
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{
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return (struct vsir_program_iterator){ .array = array };
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}
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static inline struct vkd3d_shader_instruction *vsir_program_iterator_current(
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struct vsir_program_iterator *iterator)
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{
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if (iterator->idx >= iterator->array->count)
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return NULL;
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return &iterator->array->elements[iterator->idx];
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}
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static inline struct vkd3d_shader_instruction *vsir_program_iterator_head(
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struct vsir_program_iterator *iterator)
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{
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iterator->idx = 0;
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return vsir_program_iterator_current(iterator);
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}
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static inline struct vkd3d_shader_instruction *vsir_program_iterator_next(
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struct vsir_program_iterator *iterator)
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{
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if (iterator->idx < iterator->array->count)
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++iterator->idx;
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return vsir_program_iterator_current(iterator);
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}
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enum vkd3d_shader_config_flags
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{
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VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001,
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