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vkd3d-shader: Set the program block count to the maximum for any function.
The block count is intended to be used for allocation of block info.
This commit is contained in:
committed by
Henri Verbeet
parent
a5a8a4cc99
commit
2d508a2fa6
Notes:
Henri Verbeet
2025-10-03 00:55:37 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1763
@@ -368,8 +368,8 @@ void main(patch_constant_data input,
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[test]
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uniform 0 uint 0
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if(!llvmpipe) todo(glsl | mvk & vulkan | sm>=6) draw 3 control point patch list 3
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if(!llvmpipe) todo(glsl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) f32(0.75, 0.5, 0.0, 1.0)
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uniform 0 uint 1
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if(!llvmpipe) todo(glsl | mvk & vulkan | sm>=6) draw 3 control point patch list 3
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if(!llvmpipe) todo(glsl | mvk & vulkan) draw 3 control point patch list 3
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if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) f32(0.25, 0.25, 0.0, 1.0)
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