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vkd3d-shader/hlsl: Remove an unnecessary local variable in copy_propagation_get_value().
Found with -Wshadow.
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Alexandre Julliard
2023-11-28 00:12:56 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/494
@ -1304,12 +1304,10 @@ static struct copy_propagation_value *copy_propagation_get_value(const struct co
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{
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{
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struct copy_propagation_var_def *var_def = RB_ENTRY_VALUE(entry, struct copy_propagation_var_def, entry);
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struct copy_propagation_var_def *var_def = RB_ENTRY_VALUE(entry, struct copy_propagation_var_def, entry);
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unsigned int component_count = hlsl_type_component_count(var->data_type);
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unsigned int component_count = hlsl_type_component_count(var->data_type);
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enum copy_propagation_value_state state;
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assert(component < component_count);
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assert(component < component_count);
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state = var_def->values[component].state;
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switch (state)
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switch (var_def->values[component].state)
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{
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{
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case VALUE_STATE_STATICALLY_WRITTEN:
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case VALUE_STATE_STATICALLY_WRITTEN:
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return &var_def->values[component];
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return &var_def->values[component];
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