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vkd3d-shader/fx: Handle SetRasterizerState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Henri Verbeet
2024-08-06 16:59:31 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/985
@ -1480,6 +1480,7 @@ enum state_property_component_type
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FX_UINT,
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FX_UINT8,
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FX_DS_STATE,
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FX_RAST_STATE,
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};
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static inline bool is_object_fx_type(enum state_property_component_type type)
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@ -1487,6 +1488,7 @@ static inline bool is_object_fx_type(enum state_property_component_type type)
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switch (type)
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{
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case FX_DS_STATE:
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case FX_RAST_STATE:
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return true;
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default:
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return false;
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@ -1499,6 +1501,8 @@ static inline enum hlsl_type_class hlsl_type_class_from_fx_type(enum state_prope
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{
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case FX_DS_STATE:
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return HLSL_CLASS_DEPTH_STENCIL_STATE;
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case FX_RAST_STATE:
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return HLSL_CLASS_RASTERIZER_STATE;
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default:
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vkd3d_unreachable();
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}
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@ -1629,6 +1633,7 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
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}
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states[] =
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{
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{ "RasterizerState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_RAST_STATE, 1, 0 },
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{ "DepthStencilState", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_DS_STATE, 1, 1 },
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{ "DS_StencilRef", HLSL_CLASS_PASS, HLSL_CLASS_SCALAR, FX_UINT, 1, 9 },
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@ -4,11 +4,13 @@ shader model < 6.0
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[effect]
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DepthStencilState ds;
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RasterizerState rs;
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technique11
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{
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pass
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{
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SetDepthStencilState(ds, 123);
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SetRasterizerState(rs);
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}
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}
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