vkd3d-shader/hlsl: Allocate samplers by decreasing bind count in SM1.

This commit is contained in:
Francisco Casas
2024-12-04 17:17:25 -03:00
committed by Henri Verbeet
parent 455846a305
commit 2c9269ac3a
Notes: Henri Verbeet 2024-12-10 15:58:19 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1303
2 changed files with 10 additions and 8 deletions

View File

@@ -133,5 +133,5 @@ float4 main() : sv_target
[test]
todo(msl) draw quad
if(sm<4) todo probe (0, 0) rgba(243, 243, 243, 111)
if(sm<4) probe (0, 0) rgba(243, 243, 243, 111)
if(sm>=4) probe (0, 0) rgba(234, 234, 234, 111)