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vkd3d-shader/hlsl: Allocate samplers by decreasing bind count in SM1.
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committed by
Henri Verbeet
parent
455846a305
commit
2c9269ac3a
Notes:
Henri Verbeet
2024-12-10 15:58:19 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1303
@@ -133,5 +133,5 @@ float4 main() : sv_target
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[test]
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todo(msl) draw quad
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if(sm<4) todo probe (0, 0) rgba(243, 243, 243, 111)
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if(sm<4) probe (0, 0) rgba(243, 243, 243, 111)
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if(sm>=4) probe (0, 0) rgba(234, 234, 234, 111)
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