mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests/shader_runner: Make the render target into a resource.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
d2d29d1b88
commit
2b69ee67bd
@ -317,7 +317,27 @@ void init_resource(struct resource *resource, const struct resource_params *para
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{
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{
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resource->type = params->type;
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resource->type = params->type;
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resource->slot = params->slot;
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resource->slot = params->slot;
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resource->format = params->format;
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resource->size = params->data_size;
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resource->size = params->data_size;
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resource->texel_size = params->texel_size;
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resource->width = params->width;
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resource->height = params->height;
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}
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static struct resource *get_resource(struct shader_runner *runner, enum resource_type type, unsigned int slot)
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{
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struct resource *resource;
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size_t i;
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for (i = 0; i < runner->resource_count; ++i)
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{
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resource = runner->resources[i];
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if (resource->type == type && resource->slot == slot)
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return resource;
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}
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return NULL;
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}
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}
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static void set_resource(struct shader_runner *runner, struct resource *resource)
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static void set_resource(struct shader_runner *runner, struct resource *resource)
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@ -373,6 +393,20 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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"{\n"
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"{\n"
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"}";
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"}";
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if (!get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0))
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{
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memset(¶ms, 0, sizeof(params));
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params.slot = 0;
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params.type = RESOURCE_TYPE_RENDER_TARGET;
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params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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params.data_type = TEXTURE_DATA_FLOAT;
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params.texel_size = 16;
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params.width = RENDER_TARGET_WIDTH;
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params.height = RENDER_TARGET_HEIGHT;
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set_resource(runner, runner->ops->create_resource(runner, ¶ms));
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}
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vkd3d_array_reserve((void **)&runner->input_elements, &runner->input_element_capacity,
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vkd3d_array_reserve((void **)&runner->input_elements, &runner->input_element_capacity,
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1, sizeof(*runner->input_elements));
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1, sizeof(*runner->input_elements));
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element = &runner->input_elements[0];
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element = &runner->input_elements[0];
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@ -399,9 +433,24 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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else if (match_string(line, "draw", &line))
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else if (match_string(line, "draw", &line))
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{
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{
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D3D_PRIMITIVE_TOPOLOGY topology;
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D3D_PRIMITIVE_TOPOLOGY topology;
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struct resource_params params;
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unsigned int vertex_count;
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unsigned int vertex_count;
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char *rest;
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char *rest;
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if (!get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0))
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{
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memset(¶ms, 0, sizeof(params));
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params.slot = 0;
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params.type = RESOURCE_TYPE_RENDER_TARGET;
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params.format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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params.data_type = TEXTURE_DATA_FLOAT;
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params.texel_size = 16;
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params.width = RENDER_TARGET_WIDTH;
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params.height = RENDER_TARGET_HEIGHT;
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set_resource(runner, runner->ops->create_resource(runner, ¶ms));
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}
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if (match_string(line, "triangle list", &line))
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if (match_string(line, "triangle list", &line))
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topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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else if (match_string(line, "triangle strip", &line))
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else if (match_string(line, "triangle strip", &line))
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@ -419,15 +468,19 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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{
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{
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unsigned int left, top, right, bottom, ulps;
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unsigned int left, top, right, bottom, ulps;
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struct resource_readback *rb;
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struct resource_readback *rb;
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struct resource *resource;
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int ret, len;
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int ret, len;
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RECT rect;
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RECT rect;
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if (runner->last_render_failed)
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if (runner->last_render_failed)
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return;
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return;
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resource = get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, 0);
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rb = runner->ops->get_resource_readback(runner, resource);
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if (match_string(line, "all", &line))
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if (match_string(line, "all", &line))
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{
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{
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set_rect(&rect, 0, 0, RENDER_TARGET_WIDTH, RENDER_TARGET_HEIGHT);
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set_rect(&rect, 0, 0, resource->width, resource->height);
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}
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}
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else if (sscanf(line, "( %d , %d , %d , %d )%n", &left, &top, &right, &bottom, &len) == 4)
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else if (sscanf(line, "( %d , %d , %d , %d )%n", &left, &top, &right, &bottom, &len) == 4)
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{
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{
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@ -444,8 +497,6 @@ static void parse_test_directive(struct shader_runner *runner, const char *line)
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fatal_error("Malformed probe arguments '%s'.\n", line);
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fatal_error("Malformed probe arguments '%s'.\n", line);
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}
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}
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rb = runner->ops->get_rt_readback(runner);
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if (match_string(line, "rgba", &line))
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if (match_string(line, "rgba", &line))
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{
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{
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struct vec4 v;
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struct vec4 v;
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@ -53,6 +53,7 @@ struct sampler
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enum resource_type
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enum resource_type
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{
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{
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RESOURCE_TYPE_RENDER_TARGET,
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RESOURCE_TYPE_TEXTURE,
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RESOURCE_TYPE_TEXTURE,
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RESOURCE_TYPE_UAV,
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RESOURCE_TYPE_UAV,
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RESOURCE_TYPE_VERTEX_BUFFER,
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RESOURCE_TYPE_VERTEX_BUFFER,
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@ -76,7 +77,10 @@ struct resource
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unsigned int slot;
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unsigned int slot;
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enum resource_type type;
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enum resource_type type;
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DXGI_FORMAT format;
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unsigned int size;
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unsigned int size;
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unsigned int texel_size;
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unsigned int width, height;
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};
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};
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struct input_element
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struct input_element
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@ -124,7 +128,7 @@ struct shader_runner_ops
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struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
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struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
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void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
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void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
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bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
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bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
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struct resource_readback *(*get_rt_readback)(struct shader_runner *runner);
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struct resource_readback *(*get_resource_readback)(struct shader_runner *runner, struct resource *resource);
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void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb);
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void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb);
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};
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};
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@ -43,6 +43,8 @@ struct d3d11_resource
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struct resource r;
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struct resource r;
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ID3D11Resource *resource;
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ID3D11Resource *resource;
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ID3D11Texture2D *texture;
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ID3D11RenderTargetView *rtv;
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ID3D11ShaderResourceView *srv;
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ID3D11ShaderResourceView *srv;
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ID3D11UnorderedAccessView *uav;
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ID3D11UnorderedAccessView *uav;
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};
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};
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@ -59,8 +61,6 @@ struct d3d11_shader_runner
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ID3D11Device *device;
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ID3D11Device *device;
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HWND window;
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HWND window;
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IDXGISwapChain *swapchain;
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IDXGISwapChain *swapchain;
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ID3D11Texture2D *rt;
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ID3D11RenderTargetView *rtv;
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ID3D11DeviceContext *immediate_context;
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ID3D11DeviceContext *immediate_context;
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};
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};
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@ -276,20 +276,8 @@ static IDXGISwapChain *create_swapchain(ID3D11Device *device, HWND window)
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static BOOL init_test_context(struct d3d11_shader_runner *runner)
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static BOOL init_test_context(struct d3d11_shader_runner *runner)
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{
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{
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const D3D11_TEXTURE2D_DESC texture_desc =
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{
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.Width = RENDER_TARGET_WIDTH,
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.Height = RENDER_TARGET_HEIGHT,
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.MipLevels = 1,
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.ArraySize = 1,
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.Format = DXGI_FORMAT_R32G32B32A32_FLOAT,
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.SampleDesc.Count = 1,
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.Usage = D3D11_USAGE_DEFAULT,
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.BindFlags = D3D11_BIND_RENDER_TARGET,
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};
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unsigned int rt_width, rt_height;
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unsigned int rt_width, rt_height;
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D3D11_VIEWPORT vp;
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D3D11_VIEWPORT vp;
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HRESULT hr;
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RECT rect;
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RECT rect;
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memset(runner, 0, sizeof(*runner));
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memset(runner, 0, sizeof(*runner));
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@ -308,16 +296,8 @@ static BOOL init_test_context(struct d3d11_shader_runner *runner)
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0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
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0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
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runner->swapchain = create_swapchain(runner->device, runner->window);
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runner->swapchain = create_swapchain(runner->device, runner->window);
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hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, &runner->rt);
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ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
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hr = ID3D11Device_CreateRenderTargetView(runner->device, (ID3D11Resource *)runner->rt, NULL, &runner->rtv);
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ok(hr == S_OK, "Failed to create rendertarget view, hr %#lx.\n", hr);
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ID3D11Device_GetImmediateContext(runner->device, &runner->immediate_context);
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ID3D11Device_GetImmediateContext(runner->device, &runner->immediate_context);
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ID3D11DeviceContext_OMSetRenderTargets(runner->immediate_context, 1, &runner->rtv, NULL);
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vp.TopLeftX = 0.0f;
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vp.TopLeftX = 0.0f;
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vp.TopLeftY = 0.0f;
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vp.TopLeftY = 0.0f;
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vp.Width = rt_width;
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vp.Width = rt_width;
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@ -334,8 +314,6 @@ static void destroy_test_context(struct d3d11_shader_runner *runner)
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ULONG ref;
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ULONG ref;
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ID3D11DeviceContext_Release(runner->immediate_context);
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ID3D11DeviceContext_Release(runner->immediate_context);
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ID3D11RenderTargetView_Release(runner->rtv);
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ID3D11Texture2D_Release(runner->rt);
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IDXGISwapChain_Release(runner->swapchain);
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IDXGISwapChain_Release(runner->swapchain);
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DestroyWindow(runner->window);
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DestroyWindow(runner->window);
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@ -379,6 +357,7 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
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switch (params->type)
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switch (params->type)
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{
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_UAV:
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case RESOURCE_TYPE_UAV:
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{
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{
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@ -393,17 +372,29 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.Usage = D3D11_USAGE_DEFAULT;
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if (params->type == RESOURCE_TYPE_UAV)
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if (params->type == RESOURCE_TYPE_UAV)
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desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
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desc.BindFlags = D3D11_BIND_UNORDERED_ACCESS;
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else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
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desc.BindFlags = D3D11_BIND_RENDER_TARGET;
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else
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else
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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if (params->data)
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{
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resource_data.pSysMem = params->data;
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resource_data.pSysMem = params->data;
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resource_data.SysMemPitch = params->width * params->texel_size;
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resource_data.SysMemPitch = params->width * params->texel_size;
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resource_data.SysMemSlicePitch = params->height * resource_data.SysMemPitch;
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resource_data.SysMemSlicePitch = params->height * resource_data.SysMemPitch;
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hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, &resource->texture);
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hr = ID3D11Device_CreateTexture2D(device, &desc, &resource_data, (ID3D11Texture2D **)&resource->resource);
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}
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else
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{
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hr = ID3D11Device_CreateTexture2D(device, &desc, NULL, &resource->texture);
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}
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ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
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ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
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resource->resource = (ID3D11Resource *)resource->texture;
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if (params->type == RESOURCE_TYPE_UAV)
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if (params->type == RESOURCE_TYPE_UAV)
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hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, NULL, &resource->uav);
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hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, NULL, &resource->uav);
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else if (params->type == RESOURCE_TYPE_RENDER_TARGET)
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hr = ID3D11Device_CreateRenderTargetView(device, resource->resource, NULL, &resource->rtv);
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else
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else
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hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, NULL, &resource->srv);
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hr = ID3D11Device_CreateShaderResourceView(device, resource->resource, NULL, &resource->srv);
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ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
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ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr);
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@ -424,6 +415,8 @@ static void d3d11_runner_destroy_resource(struct shader_runner *r, struct resour
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struct d3d11_resource *resource = d3d11_resource(res);
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struct d3d11_resource *resource = d3d11_resource(res);
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ID3D11Resource_Release(resource->resource);
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ID3D11Resource_Release(resource->resource);
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if (resource->rtv)
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ID3D11RenderTargetView_Release(resource->rtv);
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if (resource->srv)
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if (resource->srv)
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ID3D11ShaderResourceView_Release(resource->srv);
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ID3D11ShaderResourceView_Release(resource->srv);
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if (resource->uav)
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if (resource->uav)
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@ -435,11 +428,13 @@ static bool d3d11_runner_draw(struct shader_runner *r,
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D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count)
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D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count)
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{
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{
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ID3D11UnorderedAccessView *uavs[D3D11_PS_CS_UAV_REGISTER_COUNT] = {0};
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ID3D11UnorderedAccessView *uavs[D3D11_PS_CS_UAV_REGISTER_COUNT] = {0};
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ID3D11RenderTargetView *rtvs[D3D11_PS_CS_UAV_REGISTER_COUNT] = {0};
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struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
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struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
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ID3D11DeviceContext *context = runner->immediate_context;
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ID3D11DeviceContext *context = runner->immediate_context;
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unsigned int min_uav_slot = ARRAY_SIZE(uavs);
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unsigned int min_uav_slot = ARRAY_SIZE(uavs);
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ID3D11Device *device = runner->device;
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ID3D11Device *device = runner->device;
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ID3D10Blob *vs_code, *ps_code;
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ID3D10Blob *vs_code, *ps_code;
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unsigned int rtv_count = 0;
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ID3D11Buffer *cb = NULL;
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ID3D11Buffer *cb = NULL;
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ID3D11VertexShader *vs;
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ID3D11VertexShader *vs;
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ID3D11PixelShader *ps;
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ID3D11PixelShader *ps;
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@ -478,6 +473,11 @@ static bool d3d11_runner_draw(struct shader_runner *r,
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switch (resource->r.type)
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switch (resource->r.type)
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{
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{
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case RESOURCE_TYPE_RENDER_TARGET:
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rtvs[resource->r.slot] = resource->rtv;
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rtv_count = max(rtv_count, resource->r.slot + 1);
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break;
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case RESOURCE_TYPE_TEXTURE:
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case RESOURCE_TYPE_TEXTURE:
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ID3D11DeviceContext_PSSetShaderResources(context, resource->r.slot, 1, &resource->srv);
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ID3D11DeviceContext_PSSetShaderResources(context, resource->r.slot, 1, &resource->srv);
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break;
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break;
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@ -494,8 +494,7 @@ static bool d3d11_runner_draw(struct shader_runner *r,
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}
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}
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}
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}
|
||||||
|
|
||||||
ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context,
|
ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(context, rtv_count, rtvs, NULL,
|
||||||
D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, NULL, NULL,
|
|
||||||
min_uav_slot, ARRAY_SIZE(uavs) - min_uav_slot, &uavs[min_uav_slot], NULL);
|
min_uav_slot, ARRAY_SIZE(uavs) - min_uav_slot, &uavs[min_uav_slot], NULL);
|
||||||
|
|
||||||
for (i = 0; i < runner->r.sampler_count; ++i)
|
for (i = 0; i < runner->r.sampler_count; ++i)
|
||||||
@ -565,15 +564,16 @@ struct d3d11_resource_readback
|
|||||||
ID3D11Resource *resource;
|
ID3D11Resource *resource;
|
||||||
};
|
};
|
||||||
|
|
||||||
static struct resource_readback *d3d11_runner_get_rt_readback(struct shader_runner *r)
|
static struct resource_readback *d3d11_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
|
||||||
{
|
{
|
||||||
struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
|
struct d3d11_shader_runner *runner = d3d11_shader_runner(r);
|
||||||
struct d3d11_resource_readback *rb = malloc(sizeof(*rb));
|
struct d3d11_resource_readback *rb = malloc(sizeof(*rb));
|
||||||
|
struct d3d11_resource *resource = d3d11_resource(res);
|
||||||
D3D11_TEXTURE2D_DESC texture_desc;
|
D3D11_TEXTURE2D_DESC texture_desc;
|
||||||
D3D11_MAPPED_SUBRESOURCE map_desc;
|
D3D11_MAPPED_SUBRESOURCE map_desc;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
ID3D11Texture2D_GetDesc(runner->rt, &texture_desc);
|
ID3D11Texture2D_GetDesc(resource->texture, &texture_desc);
|
||||||
texture_desc.Usage = D3D11_USAGE_STAGING;
|
texture_desc.Usage = D3D11_USAGE_STAGING;
|
||||||
texture_desc.BindFlags = 0;
|
texture_desc.BindFlags = 0;
|
||||||
texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
texture_desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
||||||
@ -581,7 +581,7 @@ static struct resource_readback *d3d11_runner_get_rt_readback(struct shader_runn
|
|||||||
hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource);
|
hr = ID3D11Device_CreateTexture2D(runner->device, &texture_desc, NULL, (ID3D11Texture2D **)&rb->resource);
|
||||||
ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
|
ok(hr == S_OK, "Failed to create texture, hr %#lx.\n", hr);
|
||||||
|
|
||||||
ID3D11DeviceContext_CopyResource(runner->immediate_context, rb->resource, (ID3D11Resource *)runner->rt);
|
ID3D11DeviceContext_CopyResource(runner->immediate_context, rb->resource, resource->resource);
|
||||||
hr = ID3D11DeviceContext_Map(runner->immediate_context, rb->resource, 0, D3D11_MAP_READ, 0, &map_desc);
|
hr = ID3D11DeviceContext_Map(runner->immediate_context, rb->resource, 0, D3D11_MAP_READ, 0, &map_desc);
|
||||||
ok(hr == S_OK, "Failed to map texture, hr %#lx.\n", hr);
|
ok(hr == S_OK, "Failed to map texture, hr %#lx.\n", hr);
|
||||||
|
|
||||||
@ -608,7 +608,7 @@ static const struct shader_runner_ops d3d11_runner_ops =
|
|||||||
.create_resource = d3d11_runner_create_resource,
|
.create_resource = d3d11_runner_create_resource,
|
||||||
.destroy_resource = d3d11_runner_destroy_resource,
|
.destroy_resource = d3d11_runner_destroy_resource,
|
||||||
.draw = d3d11_runner_draw,
|
.draw = d3d11_runner_draw,
|
||||||
.get_rt_readback = d3d11_runner_get_rt_readback,
|
.get_resource_readback = d3d11_runner_get_resource_readback,
|
||||||
.release_readback = d3d11_runner_release_readback,
|
.release_readback = d3d11_runner_release_readback,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -44,7 +44,7 @@ struct d3d12_shader_runner
|
|||||||
|
|
||||||
struct test_context test_context;
|
struct test_context test_context;
|
||||||
|
|
||||||
ID3D12DescriptorHeap *heap;
|
ID3D12DescriptorHeap *heap, *rtv_heap;
|
||||||
};
|
};
|
||||||
|
|
||||||
static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
|
static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
|
||||||
@ -94,6 +94,20 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
|
|||||||
|
|
||||||
switch (params->type)
|
switch (params->type)
|
||||||
{
|
{
|
||||||
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
|
if (!runner->rtv_heap)
|
||||||
|
runner->rtv_heap = create_cpu_descriptor_heap(device,
|
||||||
|
D3D12_DESCRIPTOR_HEAP_TYPE_RTV, MAX_RESOURCE_DESCRIPTORS);
|
||||||
|
|
||||||
|
if (params->slot >= D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT)
|
||||||
|
fatal_error("RTV slot %u is too high.\n", params->slot);
|
||||||
|
|
||||||
|
resource->resource = create_default_texture(device, params->width, params->height,
|
||||||
|
params->format, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||||
|
ID3D12Device_CreateRenderTargetView(device, resource->resource,
|
||||||
|
NULL, get_cpu_rtv_handle(test_context, runner->rtv_heap, resource->r.slot));
|
||||||
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
if (!runner->heap)
|
if (!runner->heap)
|
||||||
runner->heap = create_gpu_descriptor_heap(device,
|
runner->heap = create_gpu_descriptor_heap(device,
|
||||||
@ -150,18 +164,19 @@ static bool d3d12_runner_draw(struct shader_runner *r,
|
|||||||
struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
|
struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
|
||||||
struct test_context *test_context = &runner->test_context;
|
struct test_context *test_context = &runner->test_context;
|
||||||
|
|
||||||
|
D3D12_CPU_DESCRIPTOR_HANDLE rtvs[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT] = {0};
|
||||||
ID3D12GraphicsCommandList *command_list = test_context->list;
|
ID3D12GraphicsCommandList *command_list = test_context->list;
|
||||||
D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0};
|
D3D12_ROOT_SIGNATURE_DESC root_signature_desc = {0};
|
||||||
|
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc = {0};
|
||||||
D3D12_ROOT_PARAMETER root_params[3], *root_param;
|
D3D12_ROOT_PARAMETER root_params[3], *root_param;
|
||||||
ID3D12CommandQueue *queue = test_context->queue;
|
ID3D12CommandQueue *queue = test_context->queue;
|
||||||
D3D12_INPUT_ELEMENT_DESC *input_element_descs;
|
D3D12_INPUT_ELEMENT_DESC *input_element_descs;
|
||||||
D3D12_STATIC_SAMPLER_DESC static_samplers[1];
|
D3D12_STATIC_SAMPLER_DESC static_samplers[1];
|
||||||
ID3D12Device *device = test_context->device;
|
ID3D12Device *device = test_context->device;
|
||||||
D3D12_INPUT_LAYOUT_DESC input_layout;
|
|
||||||
static const float clear_color[4];
|
static const float clear_color[4];
|
||||||
|
unsigned int uniform_index = 0;
|
||||||
ID3D10Blob *vs_code, *ps_code;
|
ID3D10Blob *vs_code, *ps_code;
|
||||||
D3D12_SHADER_BYTECODE vs, ps;
|
unsigned int rtv_count = 0;
|
||||||
unsigned int uniform_index;
|
|
||||||
ID3D12PipelineState *pso;
|
ID3D12PipelineState *pso;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
size_t i;
|
size_t i;
|
||||||
@ -185,6 +200,16 @@ static bool d3d12_runner_draw(struct shader_runner *r,
|
|||||||
root_signature_desc.pStaticSamplers = static_samplers;
|
root_signature_desc.pStaticSamplers = static_samplers;
|
||||||
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
|
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
|
||||||
|
|
||||||
|
pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs_code);
|
||||||
|
pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs_code);
|
||||||
|
pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_code);
|
||||||
|
pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps_code);
|
||||||
|
pso_desc.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
|
||||||
|
pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_BACK;
|
||||||
|
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
|
||||||
|
pso_desc.SampleDesc.Count = 1;
|
||||||
|
pso_desc.SampleMask = ~(UINT)0;
|
||||||
|
|
||||||
if (runner->r.uniform_count)
|
if (runner->r.uniform_count)
|
||||||
{
|
{
|
||||||
uniform_index = root_signature_desc.NumParameters++;
|
uniform_index = root_signature_desc.NumParameters++;
|
||||||
@ -224,6 +249,12 @@ static bool d3d12_runner_draw(struct shader_runner *r,
|
|||||||
range->OffsetInDescriptorsFromTableStart = 0;
|
range->OffsetInDescriptorsFromTableStart = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
|
pso_desc.RTVFormats[resource->r.slot] = resource->r.format;
|
||||||
|
pso_desc.NumRenderTargets = max(pso_desc.NumRenderTargets, resource->r.slot + 1);
|
||||||
|
pso_desc.BlendState.RenderTarget[resource->r.slot].RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL;
|
||||||
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@ -251,6 +282,8 @@ static bool d3d12_runner_draw(struct shader_runner *r,
|
|||||||
hr = create_root_signature(device, &root_signature_desc, &test_context->root_signature);
|
hr = create_root_signature(device, &root_signature_desc, &test_context->root_signature);
|
||||||
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
|
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
|
||||||
|
|
||||||
|
pso_desc.pRootSignature = test_context->root_signature;
|
||||||
|
|
||||||
input_element_descs = calloc(runner->r.input_element_count, sizeof(*input_element_descs));
|
input_element_descs = calloc(runner->r.input_element_count, sizeof(*input_element_descs));
|
||||||
for (i = 0; i < runner->r.input_element_count; ++i)
|
for (i = 0; i < runner->r.input_element_count; ++i)
|
||||||
{
|
{
|
||||||
@ -265,15 +298,12 @@ static bool d3d12_runner_draw(struct shader_runner *r,
|
|||||||
desc->InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
|
desc->InputSlotClass = D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
|
||||||
}
|
}
|
||||||
|
|
||||||
input_layout.pInputElementDescs = input_element_descs;
|
pso_desc.InputLayout.pInputElementDescs = input_element_descs;
|
||||||
input_layout.NumElements = runner->r.input_element_count;
|
pso_desc.InputLayout.NumElements = runner->r.input_element_count;
|
||||||
|
|
||||||
vs.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs_code);
|
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
|
||||||
vs.BytecodeLength = ID3D10Blob_GetBufferSize(vs_code);
|
&IID_ID3D12PipelineState, (void **)&pso);
|
||||||
ps.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_code);
|
ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr);
|
||||||
ps.BytecodeLength = ID3D10Blob_GetBufferSize(ps_code);
|
|
||||||
pso = create_pipeline_state(device, test_context->root_signature,
|
|
||||||
test_context->render_target_desc.Format, &vs, &ps, &input_layout);
|
|
||||||
ID3D10Blob_Release(vs_code);
|
ID3D10Blob_Release(vs_code);
|
||||||
ID3D10Blob_Release(ps_code);
|
ID3D10Blob_Release(ps_code);
|
||||||
free(input_element_descs);
|
free(input_element_descs);
|
||||||
@ -292,6 +322,13 @@ static bool d3d12_runner_draw(struct shader_runner *r,
|
|||||||
|
|
||||||
switch (resource->r.type)
|
switch (resource->r.type)
|
||||||
{
|
{
|
||||||
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
|
rtvs[resource->r.slot] = get_cpu_rtv_handle(test_context, runner->rtv_heap, resource->r.slot);
|
||||||
|
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list,
|
||||||
|
rtvs[resource->r.slot], clear_color, 0, NULL);
|
||||||
|
rtv_count = max(rtv_count, resource->r.slot + 1);
|
||||||
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
|
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, resource->root_index,
|
||||||
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
|
get_gpu_descriptor_handle(test_context, runner->heap, resource->r.slot));
|
||||||
@ -312,11 +349,11 @@ static bool d3d12_runner_draw(struct shader_runner *r,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &test_context->rtv, false, NULL);
|
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, rtv_count, rtvs, false, NULL);
|
||||||
|
|
||||||
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &test_context->scissor_rect);
|
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &test_context->scissor_rect);
|
||||||
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &test_context->viewport);
|
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &test_context->viewport);
|
||||||
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, primitive_topology);
|
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, primitive_topology);
|
||||||
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, test_context->rtv, clear_color, 0, NULL);
|
|
||||||
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
|
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
|
||||||
ID3D12GraphicsCommandList_DrawInstanced(command_list, vertex_count, 1, 0, 0);
|
ID3D12GraphicsCommandList_DrawInstanced(command_list, vertex_count, 1, 0, 0);
|
||||||
|
|
||||||
@ -330,16 +367,22 @@ static bool d3d12_runner_draw(struct shader_runner *r,
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
static struct resource_readback *d3d12_runner_get_rt_readback(struct shader_runner *r)
|
static struct resource_readback *d3d12_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
|
||||||
{
|
{
|
||||||
struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
|
struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
|
||||||
struct test_context *test_context = &runner->test_context;
|
struct test_context *test_context = &runner->test_context;
|
||||||
struct d3d12_resource_readback *rb = malloc(sizeof(*rb));
|
struct d3d12_resource_readback *rb = malloc(sizeof(*rb));
|
||||||
|
struct d3d12_resource *resource = d3d12_resource(res);
|
||||||
|
|
||||||
transition_resource_state(test_context->list, test_context->render_target,
|
assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
|
||||||
|
|
||||||
|
transition_resource_state(test_context->list, resource->resource,
|
||||||
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
||||||
get_texture_readback_with_command_list(test_context->render_target, 0, rb,
|
get_texture_readback_with_command_list(resource->resource, 0, rb,
|
||||||
test_context->queue, test_context->list);
|
test_context->queue, test_context->list);
|
||||||
|
reset_command_list(test_context->list, test_context->allocator);
|
||||||
|
transition_resource_state(test_context->list, resource->resource,
|
||||||
|
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||||
|
|
||||||
return &rb->rb;
|
return &rb->rb;
|
||||||
}
|
}
|
||||||
@ -347,13 +390,8 @@ static struct resource_readback *d3d12_runner_get_rt_readback(struct shader_runn
|
|||||||
static void d3d12_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
|
static void d3d12_runner_release_readback(struct shader_runner *r, struct resource_readback *rb)
|
||||||
{
|
{
|
||||||
struct d3d12_resource_readback *d3d12_rb = CONTAINING_RECORD(rb, struct d3d12_resource_readback, rb);
|
struct d3d12_resource_readback *d3d12_rb = CONTAINING_RECORD(rb, struct d3d12_resource_readback, rb);
|
||||||
struct d3d12_shader_runner *runner = d3d12_shader_runner(r);
|
|
||||||
struct test_context *test_context = &runner->test_context;
|
|
||||||
|
|
||||||
release_resource_readback(d3d12_rb);
|
release_resource_readback(d3d12_rb);
|
||||||
reset_command_list(test_context->list, test_context->allocator);
|
|
||||||
transition_resource_state(test_context->list, test_context->render_target,
|
|
||||||
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
||||||
free(d3d12_rb);
|
free(d3d12_rb);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -362,7 +400,7 @@ static const struct shader_runner_ops d3d12_runner_ops =
|
|||||||
.create_resource = d3d12_runner_create_resource,
|
.create_resource = d3d12_runner_create_resource,
|
||||||
.destroy_resource = d3d12_runner_destroy_resource,
|
.destroy_resource = d3d12_runner_destroy_resource,
|
||||||
.draw = d3d12_runner_draw,
|
.draw = d3d12_runner_draw,
|
||||||
.get_rt_readback = d3d12_runner_get_rt_readback,
|
.get_resource_readback = d3d12_runner_get_resource_readback,
|
||||||
.release_readback = d3d12_runner_release_readback,
|
.release_readback = d3d12_runner_release_readback,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -386,5 +424,7 @@ void run_shader_tests_d3d12(int argc, char **argv)
|
|||||||
|
|
||||||
if (runner.heap)
|
if (runner.heap)
|
||||||
ID3D12DescriptorHeap_Release(runner.heap);
|
ID3D12DescriptorHeap_Release(runner.heap);
|
||||||
|
if (runner.rtv_heap)
|
||||||
|
ID3D12DescriptorHeap_Release(runner.rtv_heap);
|
||||||
destroy_test_context(&runner.test_context);
|
destroy_test_context(&runner.test_context);
|
||||||
}
|
}
|
||||||
|
@ -29,6 +29,7 @@ struct d3d9_resource
|
|||||||
{
|
{
|
||||||
struct resource r;
|
struct resource r;
|
||||||
|
|
||||||
|
IDirect3DSurface9 *surface;
|
||||||
IDirect3DTexture9 *texture;
|
IDirect3DTexture9 *texture;
|
||||||
IDirect3DVertexBuffer9 *vb;
|
IDirect3DVertexBuffer9 *vb;
|
||||||
};
|
};
|
||||||
@ -43,7 +44,6 @@ struct d3d9_shader_runner
|
|||||||
struct shader_runner r;
|
struct shader_runner r;
|
||||||
|
|
||||||
IDirect3DDevice9 *device;
|
IDirect3DDevice9 *device;
|
||||||
IDirect3DSurface9 *rt;
|
|
||||||
HWND window;
|
HWND window;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -151,18 +151,6 @@ static bool init_test_context(struct d3d9_shader_runner *runner)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (FAILED(hr = IDirect3DDevice9_CreateRenderTarget(runner->device, RENDER_TARGET_WIDTH, RENDER_TARGET_HEIGHT,
|
|
||||||
D3DFMT_A32B32G32R32F, D3DMULTISAMPLE_NONE, 0, FALSE, &runner->rt, NULL)))
|
|
||||||
{
|
|
||||||
skip("Failed to create an A32B32G32R32F surface, hr %#lx.\n", hr);
|
|
||||||
IDirect3DDevice9_Release(runner->device);
|
|
||||||
DestroyWindow(runner->window);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
|
|
||||||
hr = IDirect3DDevice9_SetRenderTarget(runner->device, 0, runner->rt);
|
|
||||||
ok(hr == D3D_OK, "Failed to set render target, hr %#lx.\n", hr);
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -170,7 +158,6 @@ static void destroy_test_context(struct d3d9_shader_runner *runner)
|
|||||||
{
|
{
|
||||||
ULONG ref;
|
ULONG ref;
|
||||||
|
|
||||||
IDirect3DSurface9_Release(runner->rt);
|
|
||||||
ref = IDirect3DDevice9_Release(runner->device);
|
ref = IDirect3DDevice9_Release(runner->device);
|
||||||
ok(!ref, "Device has %lu references left.\n", ref);
|
ok(!ref, "Device has %lu references left.\n", ref);
|
||||||
DestroyWindow(runner->window);
|
DestroyWindow(runner->window);
|
||||||
@ -224,9 +211,6 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
|
|||||||
resource = calloc(1, sizeof(*resource));
|
resource = calloc(1, sizeof(*resource));
|
||||||
init_resource(&resource->r, params);
|
init_resource(&resource->r, params);
|
||||||
|
|
||||||
switch (params->type)
|
|
||||||
{
|
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
|
||||||
switch (params->format)
|
switch (params->format)
|
||||||
{
|
{
|
||||||
case DXGI_FORMAT_R32G32B32A32_FLOAT:
|
case DXGI_FORMAT_R32G32B32A32_FLOAT:
|
||||||
@ -242,6 +226,15 @@ static struct resource *d3d9_runner_create_resource(struct shader_runner *r, con
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
switch (params->type)
|
||||||
|
{
|
||||||
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
|
hr = IDirect3DDevice9_CreateRenderTarget(device, params->width, params->height,
|
||||||
|
format, D3DMULTISAMPLE_NONE, 0, FALSE, &resource->surface, NULL);
|
||||||
|
ok(hr == D3D_OK, "Failed to create render target, hr %#lx.\n", hr);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
hr = IDirect3DDevice9_CreateTexture(device, params->width, params->height,
|
hr = IDirect3DDevice9_CreateTexture(device, params->width, params->height,
|
||||||
1, D3DUSAGE_DYNAMIC, format, D3DPOOL_DEFAULT, &resource->texture, NULL);
|
1, D3DUSAGE_DYNAMIC, format, D3DPOOL_DEFAULT, &resource->texture, NULL);
|
||||||
ok(hr == D3D_OK, "Failed to create texture, hr %#lx.\n", hr);
|
ok(hr == D3D_OK, "Failed to create texture, hr %#lx.\n", hr);
|
||||||
@ -279,6 +272,8 @@ static void d3d9_runner_destroy_resource(struct shader_runner *r, struct resourc
|
|||||||
{
|
{
|
||||||
struct d3d9_resource *resource = d3d9_resource(res);
|
struct d3d9_resource *resource = d3d9_resource(res);
|
||||||
|
|
||||||
|
if (resource->surface)
|
||||||
|
IDirect3DSurface9_Release(resource->surface);
|
||||||
if (resource->texture)
|
if (resource->texture)
|
||||||
IDirect3DTexture9_Release(resource->texture);
|
IDirect3DTexture9_Release(resource->texture);
|
||||||
if (resource->vb)
|
if (resource->vb)
|
||||||
@ -363,6 +358,11 @@ static bool d3d9_runner_draw(struct shader_runner *r,
|
|||||||
|
|
||||||
switch (resource->r.type)
|
switch (resource->r.type)
|
||||||
{
|
{
|
||||||
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
|
hr = IDirect3DDevice9_SetRenderTarget(device, resource->r.slot, resource->surface);
|
||||||
|
ok(hr == D3D_OK, "Failed to set render target, hr %#lx.\n", hr);
|
||||||
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
hr = IDirect3DDevice9_SetTexture(device, resource->r.slot, (IDirect3DBaseTexture9 *)resource->texture);
|
hr = IDirect3DDevice9_SetTexture(device, resource->r.slot, (IDirect3DBaseTexture9 *)resource->texture);
|
||||||
ok(hr == D3D_OK, "Failed to set texture, hr %#lx.\n", hr);
|
ok(hr == D3D_OK, "Failed to set texture, hr %#lx.\n", hr);
|
||||||
@ -461,21 +461,24 @@ struct d3d9_resource_readback
|
|||||||
IDirect3DSurface9 *surface;
|
IDirect3DSurface9 *surface;
|
||||||
};
|
};
|
||||||
|
|
||||||
static struct resource_readback *d3d9_runner_get_rt_readback(struct shader_runner *r)
|
static struct resource_readback *d3d9_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
|
||||||
{
|
{
|
||||||
struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
|
struct d3d9_shader_runner *runner = d3d9_shader_runner(r);
|
||||||
struct d3d9_resource_readback *rb = malloc(sizeof(*rb));
|
struct d3d9_resource_readback *rb = malloc(sizeof(*rb));
|
||||||
|
struct d3d9_resource *resource = d3d9_resource(res);
|
||||||
D3DLOCKED_RECT map_desc;
|
D3DLOCKED_RECT map_desc;
|
||||||
D3DSURFACE_DESC desc;
|
D3DSURFACE_DESC desc;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
hr = IDirect3DSurface9_GetDesc(runner->rt, &desc);
|
assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
|
||||||
|
|
||||||
|
hr = IDirect3DSurface9_GetDesc(resource->surface, &desc);
|
||||||
ok(hr == D3D_OK, "Failed to get surface desc, hr %#lx.\n", hr);
|
ok(hr == D3D_OK, "Failed to get surface desc, hr %#lx.\n", hr);
|
||||||
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(runner->device, desc.Width,
|
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(runner->device, desc.Width,
|
||||||
desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &rb->surface, NULL);
|
desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &rb->surface, NULL);
|
||||||
ok(hr == D3D_OK, "Failed to create surface, hr %#lx.\n", hr);
|
ok(hr == D3D_OK, "Failed to create surface, hr %#lx.\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DDevice9Ex_GetRenderTargetData(runner->device, runner->rt, rb->surface);
|
hr = IDirect3DDevice9Ex_GetRenderTargetData(runner->device, resource->surface, rb->surface);
|
||||||
ok(hr == D3D_OK, "Failed to get render target data, hr %#lx.\n", hr);
|
ok(hr == D3D_OK, "Failed to get render target data, hr %#lx.\n", hr);
|
||||||
|
|
||||||
hr = IDirect3DSurface9_LockRect(rb->surface, &map_desc, NULL, D3DLOCK_READONLY);
|
hr = IDirect3DSurface9_LockRect(rb->surface, &map_desc, NULL, D3DLOCK_READONLY);
|
||||||
@ -504,7 +507,7 @@ static const struct shader_runner_ops d3d9_runner_ops =
|
|||||||
.create_resource = d3d9_runner_create_resource,
|
.create_resource = d3d9_runner_create_resource,
|
||||||
.destroy_resource = d3d9_runner_destroy_resource,
|
.destroy_resource = d3d9_runner_destroy_resource,
|
||||||
.draw = d3d9_runner_draw,
|
.draw = d3d9_runner_draw,
|
||||||
.get_rt_readback = d3d9_runner_get_rt_readback,
|
.get_resource_readback = d3d9_runner_get_resource_readback,
|
||||||
.release_readback = d3d9_runner_release_readback,
|
.release_readback = d3d9_runner_release_readback,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -60,10 +60,6 @@ struct vulkan_shader_runner
|
|||||||
VkCommandBuffer cmd_buffer;
|
VkCommandBuffer cmd_buffer;
|
||||||
VkDescriptorPool descriptor_pool;
|
VkDescriptorPool descriptor_pool;
|
||||||
|
|
||||||
VkImage render_target;
|
|
||||||
VkDeviceMemory rt_memory;
|
|
||||||
VkImageView rtv;
|
|
||||||
|
|
||||||
struct vulkan_sampler
|
struct vulkan_sampler
|
||||||
{
|
{
|
||||||
VkSampler vk_sampler;
|
VkSampler vk_sampler;
|
||||||
@ -247,6 +243,19 @@ static struct resource *vulkan_runner_create_resource(struct shader_runner *r, c
|
|||||||
|
|
||||||
switch (params->type)
|
switch (params->type)
|
||||||
{
|
{
|
||||||
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
|
format = vkd3d_get_vk_format(params->format);
|
||||||
|
|
||||||
|
resource->image = create_2d_image(runner, params->width, params->height,
|
||||||
|
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, format, &resource->memory);
|
||||||
|
resource->view = create_2d_image_view(runner, resource->image, format);
|
||||||
|
|
||||||
|
begin_command_buffer(runner);
|
||||||
|
transition_image_layout(runner, resource->image,
|
||||||
|
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||||
|
end_command_buffer(runner);
|
||||||
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_TEXTURE:
|
case RESOURCE_TYPE_TEXTURE:
|
||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
{
|
{
|
||||||
@ -385,6 +394,7 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
|
|||||||
|
|
||||||
switch (resource->r.type)
|
switch (resource->r.type)
|
||||||
{
|
{
|
||||||
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -514,7 +524,7 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR
|
|||||||
VkPipelineViewportStateCreateInfo vp_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
|
VkPipelineViewportStateCreateInfo vp_desc = {.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO};
|
||||||
static const VkRect2D rt_rect = {.extent.width = RENDER_TARGET_WIDTH, .extent.height = RENDER_TARGET_HEIGHT};
|
static const VkRect2D rt_rect = {.extent.width = RENDER_TARGET_WIDTH, .extent.height = RENDER_TARGET_HEIGHT};
|
||||||
VkGraphicsPipelineCreateInfo pipeline_desc = {.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
|
VkGraphicsPipelineCreateInfo pipeline_desc = {.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO};
|
||||||
VkPipelineColorBlendAttachmentState attachment_desc = {0};
|
VkPipelineColorBlendAttachmentState attachment_desc[MAX_RESOURCES] = {0};
|
||||||
VkVertexInputAttributeDescription input_attributes[32];
|
VkVertexInputAttributeDescription input_attributes[32];
|
||||||
VkVertexInputBindingDescription input_bindings[32];
|
VkVertexInputBindingDescription input_bindings[32];
|
||||||
struct vkd3d_shader_signature vs_input_signature;
|
struct vkd3d_shader_signature vs_input_signature;
|
||||||
@ -560,6 +570,9 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR
|
|||||||
input_desc.pVertexAttributeDescriptions = input_attributes;
|
input_desc.pVertexAttributeDescriptions = input_attributes;
|
||||||
input_desc.pVertexBindingDescriptions = input_bindings;
|
input_desc.pVertexBindingDescriptions = input_bindings;
|
||||||
|
|
||||||
|
blend_desc.attachmentCount = 0;
|
||||||
|
blend_desc.pAttachments = attachment_desc;
|
||||||
|
|
||||||
for (i = 0; i < runner->r.resource_count; ++i)
|
for (i = 0; i < runner->r.resource_count; ++i)
|
||||||
{
|
{
|
||||||
const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
|
const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
|
||||||
@ -570,6 +583,12 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR
|
|||||||
case RESOURCE_TYPE_UAV:
|
case RESOURCE_TYPE_UAV:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
|
attachment_desc[blend_desc.attachmentCount++].colorWriteMask =
|
||||||
|
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
|
||||||
|
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
||||||
|
break;
|
||||||
|
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
{
|
{
|
||||||
VkVertexInputBindingDescription *binding = &input_bindings[input_desc.vertexBindingDescriptionCount++];
|
VkVertexInputBindingDescription *binding = &input_bindings[input_desc.vertexBindingDescriptionCount++];
|
||||||
@ -603,12 +622,6 @@ static VkPipeline create_pipeline(const struct vulkan_shader_runner *runner, VkR
|
|||||||
|
|
||||||
ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
ms_desc.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
|
||||||
blend_desc.attachmentCount = 1;
|
|
||||||
blend_desc.pAttachments = &attachment_desc;
|
|
||||||
|
|
||||||
attachment_desc.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
|
|
||||||
| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
||||||
|
|
||||||
pipeline_desc.stageCount = ARRAY_SIZE(stage_desc);
|
pipeline_desc.stageCount = ARRAY_SIZE(stage_desc);
|
||||||
pipeline_desc.pStages = stage_desc;
|
pipeline_desc.pStages = stage_desc;
|
||||||
pipeline_desc.pVertexInputState = &input_desc;
|
pipeline_desc.pVertexInputState = &input_desc;
|
||||||
@ -669,6 +682,7 @@ static VkDescriptorSetLayout create_descriptor_set_layout(struct vulkan_shader_r
|
|||||||
|
|
||||||
switch (resource->r.type)
|
switch (resource->r.type)
|
||||||
{
|
{
|
||||||
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
case RESOURCE_TYPE_VERTEX_BUFFER:
|
case RESOURCE_TYPE_VERTEX_BUFFER:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -768,6 +782,9 @@ static void bind_resources(struct vulkan_shader_runner *runner, VkPipelineBindPo
|
|||||||
if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
|
if (bind_point == VK_PIPELINE_BIND_POINT_GRAPHICS)
|
||||||
VK_CALL(vkCmdBindVertexBuffers(cmd_buffer, resource->r.slot, 1, &resource->buffer, &zero_offset));
|
VK_CALL(vkCmdBindVertexBuffers(cmd_buffer, resource->r.slot, 1, &resource->buffer, &zero_offset));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case RESOURCE_TYPE_RENDER_TARGET:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -785,36 +802,53 @@ static void create_render_pass_and_framebuffer(struct vulkan_shader_runner *runn
|
|||||||
{
|
{
|
||||||
VkRenderPassCreateInfo render_pass_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
|
VkRenderPassCreateInfo render_pass_desc = {.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
|
||||||
VkFramebufferCreateInfo fb_desc = {.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
|
VkFramebufferCreateInfo fb_desc = {.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
|
||||||
VkAttachmentDescription attachment_desc = {0};
|
VkAttachmentDescription attachment_descs[MAX_RESOURCES] = {0};
|
||||||
|
VkAttachmentReference color_refs[MAX_RESOURCES] = {0};
|
||||||
VkSubpassDescription subpass_desc = {0};
|
VkSubpassDescription subpass_desc = {0};
|
||||||
VkAttachmentReference color_ref = {0};
|
VkImageView rtvs[MAX_RESOURCES];
|
||||||
|
unsigned int rt_count = 0;
|
||||||
|
unsigned int i;
|
||||||
|
|
||||||
attachment_desc.format = VK_FORMAT_R32G32B32A32_SFLOAT;
|
for (i = 0; i < runner->r.resource_count; ++i)
|
||||||
attachment_desc.samples = VK_SAMPLE_COUNT_1_BIT;
|
{
|
||||||
attachment_desc.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
const struct vulkan_resource *resource = vulkan_resource(runner->r.resources[i]);
|
||||||
attachment_desc.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
VkAttachmentDescription *attachment_desc = &attachment_descs[rt_count];
|
||||||
attachment_desc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
VkAttachmentReference *color_ref = &color_refs[rt_count];
|
||||||
attachment_desc.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
||||||
attachment_desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
attachment_desc.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
||||||
|
|
||||||
color_ref.attachment = 0;
|
if (resource->r.type != RESOURCE_TYPE_RENDER_TARGET)
|
||||||
color_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
continue;
|
||||||
|
|
||||||
|
attachment_desc->format = vkd3d_get_vk_format(resource->r.format);
|
||||||
|
attachment_desc->samples = VK_SAMPLE_COUNT_1_BIT;
|
||||||
|
attachment_desc->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||||
|
attachment_desc->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
||||||
|
attachment_desc->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||||
|
attachment_desc->stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
||||||
|
attachment_desc->initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||||
|
attachment_desc->finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||||
|
|
||||||
|
color_ref->attachment = rt_count;
|
||||||
|
color_ref->layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
||||||
|
|
||||||
|
rtvs[rt_count] = resource->view;
|
||||||
|
|
||||||
|
++rt_count;
|
||||||
|
}
|
||||||
|
|
||||||
subpass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
subpass_desc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
||||||
subpass_desc.colorAttachmentCount = 1;
|
subpass_desc.colorAttachmentCount = rt_count;
|
||||||
subpass_desc.pColorAttachments = &color_ref;
|
subpass_desc.pColorAttachments = color_refs;
|
||||||
|
|
||||||
render_pass_desc.attachmentCount = 1;
|
render_pass_desc.attachmentCount = rt_count;
|
||||||
render_pass_desc.pAttachments = &attachment_desc;
|
render_pass_desc.pAttachments = attachment_descs;
|
||||||
render_pass_desc.subpassCount = 1;
|
render_pass_desc.subpassCount = 1;
|
||||||
render_pass_desc.pSubpasses = &subpass_desc;
|
render_pass_desc.pSubpasses = &subpass_desc;
|
||||||
|
|
||||||
VK_CALL(vkCreateRenderPass(runner->device, &render_pass_desc, NULL, render_pass));
|
VK_CALL(vkCreateRenderPass(runner->device, &render_pass_desc, NULL, render_pass));
|
||||||
|
|
||||||
fb_desc.renderPass = *render_pass;
|
fb_desc.renderPass = *render_pass;
|
||||||
fb_desc.attachmentCount = 1;
|
fb_desc.attachmentCount = rt_count;
|
||||||
fb_desc.pAttachments = &runner->rtv;
|
fb_desc.pAttachments = rtvs;
|
||||||
fb_desc.width = RENDER_TARGET_WIDTH;
|
fb_desc.width = RENDER_TARGET_WIDTH;
|
||||||
fb_desc.height = RENDER_TARGET_HEIGHT;
|
fb_desc.height = RENDER_TARGET_HEIGHT;
|
||||||
fb_desc.layers = 1;
|
fb_desc.layers = 1;
|
||||||
@ -902,37 +936,40 @@ struct vulkan_resource_readback
|
|||||||
VkBuffer buffer;
|
VkBuffer buffer;
|
||||||
};
|
};
|
||||||
|
|
||||||
static struct resource_readback *vulkan_runner_get_rt_readback(struct shader_runner *r)
|
static struct resource_readback *vulkan_runner_get_resource_readback(struct shader_runner *r, struct resource *res)
|
||||||
{
|
{
|
||||||
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
|
struct vulkan_shader_runner *runner = vulkan_shader_runner(r);
|
||||||
struct vulkan_resource_readback *rb = malloc(sizeof(*rb));
|
struct vulkan_resource_readback *rb = malloc(sizeof(*rb));
|
||||||
|
struct vulkan_resource *resource = vulkan_resource(res);
|
||||||
VkDevice device = runner->device;
|
VkDevice device = runner->device;
|
||||||
VkBufferImageCopy region = {0};
|
VkBufferImageCopy region = {0};
|
||||||
|
|
||||||
rb->rb.width = RENDER_TARGET_WIDTH;
|
assert(resource->r.type == RESOURCE_TYPE_RENDER_TARGET);
|
||||||
rb->rb.height = RENDER_TARGET_HEIGHT;
|
|
||||||
|
rb->rb.width = resource->r.width;
|
||||||
|
rb->rb.height = resource->r.height;
|
||||||
rb->rb.depth = 1;
|
rb->rb.depth = 1;
|
||||||
|
|
||||||
rb->rb.row_pitch = rb->rb.width * sizeof(struct vec4);
|
rb->rb.row_pitch = rb->rb.width * resource->r.texel_size;
|
||||||
|
|
||||||
rb->buffer = create_buffer(runner, rb->rb.row_pitch * RENDER_TARGET_HEIGHT,
|
rb->buffer = create_buffer(runner, rb->rb.row_pitch * rb->rb.height,
|
||||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &rb->memory);
|
||||||
|
|
||||||
begin_command_buffer(runner);
|
begin_command_buffer(runner);
|
||||||
|
|
||||||
transition_image_layout(runner, runner->render_target,
|
transition_image_layout(runner, resource->image,
|
||||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||||
|
|
||||||
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
region.imageSubresource.layerCount = 1;
|
region.imageSubresource.layerCount = 1;
|
||||||
region.imageExtent.width = RENDER_TARGET_WIDTH;
|
region.imageExtent.width = resource->r.width;
|
||||||
region.imageExtent.height = RENDER_TARGET_HEIGHT;
|
region.imageExtent.height = resource->r.height;
|
||||||
region.imageExtent.depth = 1;
|
region.imageExtent.depth = 1;
|
||||||
|
|
||||||
VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, runner->render_target,
|
VK_CALL(vkCmdCopyImageToBuffer(runner->cmd_buffer, resource->image,
|
||||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, ®ion));
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, rb->buffer, 1, ®ion));
|
||||||
|
|
||||||
transition_image_layout(runner, runner->render_target,
|
transition_image_layout(runner, resource->image,
|
||||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||||
|
|
||||||
end_command_buffer(runner);
|
end_command_buffer(runner);
|
||||||
@ -959,7 +996,7 @@ static const struct shader_runner_ops vulkan_runner_ops =
|
|||||||
.create_resource = vulkan_runner_create_resource,
|
.create_resource = vulkan_runner_create_resource,
|
||||||
.destroy_resource = vulkan_runner_destroy_resource,
|
.destroy_resource = vulkan_runner_destroy_resource,
|
||||||
.draw = vulkan_runner_draw,
|
.draw = vulkan_runner_draw,
|
||||||
.get_rt_readback = vulkan_runner_get_rt_readback,
|
.get_resource_readback = vulkan_runner_get_resource_readback,
|
||||||
.release_readback = vulkan_runner_release_readback,
|
.release_readback = vulkan_runner_release_readback,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -1141,11 +1178,6 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
|
|||||||
|
|
||||||
VK_CALL(vkAllocateCommandBuffers(device, &cmd_buffer_desc, &runner->cmd_buffer));
|
VK_CALL(vkAllocateCommandBuffers(device, &cmd_buffer_desc, &runner->cmd_buffer));
|
||||||
|
|
||||||
runner->render_target = create_2d_image(runner, RENDER_TARGET_WIDTH, RENDER_TARGET_HEIGHT,
|
|
||||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
|
|
||||||
VK_FORMAT_R32G32B32A32_SFLOAT, &runner->rt_memory);
|
|
||||||
runner->rtv = create_2d_image_view(runner, runner->render_target, VK_FORMAT_R32G32B32A32_SFLOAT);
|
|
||||||
|
|
||||||
descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
descriptor_pool_sizes[0].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
||||||
descriptor_pool_sizes[0].descriptorCount = MAX_RESOURCES;
|
descriptor_pool_sizes[0].descriptorCount = MAX_RESOURCES;
|
||||||
descriptor_pool_sizes[1].type = VK_DESCRIPTOR_TYPE_SAMPLER;
|
descriptor_pool_sizes[1].type = VK_DESCRIPTOR_TYPE_SAMPLER;
|
||||||
@ -1159,13 +1191,6 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner)
|
|||||||
|
|
||||||
VK_CALL(vkCreateDescriptorPool(device, &descriptor_pool_desc, NULL, &runner->descriptor_pool));
|
VK_CALL(vkCreateDescriptorPool(device, &descriptor_pool_desc, NULL, &runner->descriptor_pool));
|
||||||
|
|
||||||
begin_command_buffer(runner);
|
|
||||||
|
|
||||||
transition_image_layout(runner, runner->render_target,
|
|
||||||
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
|
||||||
|
|
||||||
end_command_buffer(runner);
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
out_destroy_instance:
|
out_destroy_instance:
|
||||||
@ -1177,10 +1202,6 @@ static void cleanup_vulkan_runner(struct vulkan_shader_runner *runner)
|
|||||||
{
|
{
|
||||||
VkDevice device = runner->device;
|
VkDevice device = runner->device;
|
||||||
|
|
||||||
VK_CALL(vkFreeMemory(device, runner->rt_memory, NULL));
|
|
||||||
VK_CALL(vkDestroyImageView(device, runner->rtv, NULL));
|
|
||||||
VK_CALL(vkDestroyImage(device, runner->render_target, NULL));
|
|
||||||
|
|
||||||
VK_CALL(vkDestroyDescriptorPool(device, runner->descriptor_pool, NULL));
|
VK_CALL(vkDestroyDescriptorPool(device, runner->descriptor_pool, NULL));
|
||||||
VK_CALL(vkFreeCommandBuffers(device, runner->command_pool, 1, &runner->cmd_buffer));
|
VK_CALL(vkFreeCommandBuffers(device, runner->command_pool, 1, &runner->cmd_buffer));
|
||||||
VK_CALL(vkDestroyCommandPool(device, runner->command_pool, NULL));
|
VK_CALL(vkDestroyCommandPool(device, runner->command_pool, NULL));
|
||||||
|
Loading…
Reference in New Issue
Block a user