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tests/shader_runner: Make the render target into a resource.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
d2d29d1b88
commit
2b69ee67bd
@ -53,6 +53,7 @@ struct sampler
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enum resource_type
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{
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RESOURCE_TYPE_RENDER_TARGET,
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RESOURCE_TYPE_TEXTURE,
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RESOURCE_TYPE_UAV,
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RESOURCE_TYPE_VERTEX_BUFFER,
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@ -76,7 +77,10 @@ struct resource
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unsigned int slot;
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enum resource_type type;
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DXGI_FORMAT format;
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unsigned int size;
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unsigned int texel_size;
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unsigned int width, height;
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};
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struct input_element
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@ -124,7 +128,7 @@ struct shader_runner_ops
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struct resource *(*create_resource)(struct shader_runner *runner, const struct resource_params *params);
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void (*destroy_resource)(struct shader_runner *runner, struct resource *resource);
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bool (*draw)(struct shader_runner *runner, D3D_PRIMITIVE_TOPOLOGY primitive_topology, unsigned int vertex_count);
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struct resource_readback *(*get_rt_readback)(struct shader_runner *runner);
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struct resource_readback *(*get_resource_readback)(struct shader_runner *runner, struct resource *resource);
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void (*release_readback)(struct shader_runner *runner, struct resource_readback *rb);
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};
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