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vkd3d-shader/hlsl: vsir constant buffer sizes are specified in bytes.
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Notes:
Henri Verbeet
2025-09-11 16:15:21 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1724
@@ -12677,7 +12677,7 @@ static void sm4_generate_vsir_add_dcl_constant_buffer(struct hlsl_ctx *ctx,
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return;
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}
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ins->declaration.cb.size = cbuffer->size;
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ins->declaration.cb.size = align(cbuffer->size, 4) * sizeof(float);
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src_param = &ins->declaration.cb.src;
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vsir_src_param_init(src_param, VKD3DSPR_CONSTBUFFER, VSIR_DATA_F32, 0);
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