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tests: Check that -0.0f is not less than 0.0f.
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Notes:
Alexandre Julliard
2024-03-11 23:06:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/694
@ -1,3 +1,18 @@
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% Check that -0.0f is not less than 0.0f
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[pixel shader todo(sm<4)]
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float a;
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float4 main() : sv_target
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{
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return -0.0f < a;
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}
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[test]
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uniform 0 float 0.0
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todo(sm<4) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader todo(sm<4)]
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[pixel shader todo(sm<4)]
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uniform float4 f;
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uniform float4 f;
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@ -14,6 +14,24 @@ float4 main(in float4 res : COLOR1) : sv_target
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}
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}
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% Check that -0.0f is not less than 0.0f
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[vertex shader todo(sm<4)]
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float a;
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void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos : sv_position)
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{
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out_pos = pos;
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res = -0.0f < a;
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}
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[test]
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if(sm<4) uniform 0 float 0.0
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if(sm>=4) uniform 0 float4 0.0 0.0 0.0 0.0
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todo(sm<4) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[vertex shader todo(sm<4)]
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[vertex shader todo(sm<4)]
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int a, b;
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int a, b;
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