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vkd3d-shader/hlsl: Validate and record stream output objects.
Validation should only be done for stream outputs that are used.
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Notes:
Henri Verbeet
2025-04-23 18:18:33 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1458
@@ -1213,6 +1213,8 @@ struct hlsl_ctx
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unsigned int max_vertex_count;
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/* The input primitive type of a geometry shader. */
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enum vkd3d_primitive_type input_primitive_type;
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/* The output topology type of a geometry shader. */
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enum vkd3d_primitive_type output_topology_type;
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/* In some cases we generate opcodes by parsing an HLSL function and then
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* invoking it. If not NULL, this field is the name of the function that we
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