vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf().

This commit is contained in:
Conor McCarthy
2023-01-20 12:44:18 +10:00
committed by Alexandre Julliard
parent 2d3f05184f
commit 2a5ae0a8c6
Notes: Alexandre Julliard 2023-01-24 22:28:12 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/60
4 changed files with 3 additions and 45 deletions

View File

@ -874,8 +874,6 @@ static bool shader_sm1_is_end(struct vkd3d_shader_parser *parser)
const struct vkd3d_shader_parser_ops shader_sm1_parser_ops =
{
.parser_destroy = shader_sm1_destroy,
.parser_read_instruction = shader_parser_read_instruction,
.parser_is_end = shader_parser_is_end,
};
static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,