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vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf().
This commit is contained in:
committed by
Alexandre Julliard
parent
2d3f05184f
commit
2a5ae0a8c6
Notes:
Alexandre Julliard
2023-01-24 22:28:12 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/60
@ -874,8 +874,6 @@ static bool shader_sm1_is_end(struct vkd3d_shader_parser *parser)
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const struct vkd3d_shader_parser_ops shader_sm1_parser_ops =
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{
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.parser_destroy = shader_sm1_destroy,
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.parser_read_instruction = shader_parser_read_instruction,
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.parser_is_end = shader_parser_is_end,
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};
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static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1,
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