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vkd3d-shader/hlsl: Fold floating point maximum expressions.
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Alexandre Julliard
2023-06-27 23:34:59 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/232
@ -497,6 +497,15 @@ static bool fold_max(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, cons
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{
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{
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switch (type)
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switch (type)
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{
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{
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case HLSL_TYPE_FLOAT:
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case HLSL_TYPE_HALF:
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dst->u[k].f = fmaxf(src1->value.u[k].f, src2->value.u[k].f);
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break;
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case HLSL_TYPE_DOUBLE:
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dst->u[k].d = fmax(src1->value.u[k].d, src2->value.u[k].d);
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break;
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case HLSL_TYPE_INT:
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case HLSL_TYPE_INT:
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dst->u[k].i = max(src1->value.u[k].i, src2->value.u[k].i);
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dst->u[k].i = max(src1->value.u[k].i, src2->value.u[k].i);
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break;
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break;
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