mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/dxil: Implement DX intrinsics Cos and Sin.
This commit is contained in:
committed by
Alexandre Julliard
parent
d7ffdd7340
commit
2a260b8d56
Notes:
Alexandre Julliard
2024-01-25 23:10:02 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/595
@@ -42,7 +42,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 0.0 0.52359877 2.61799387 3.14159265
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
todo(sm<4) draw quad
|
||||
probe all rgba (0.0, 500.0, 500.0, 0.0)
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ float4 main() : sv_target
|
||||
|
||||
[test]
|
||||
uniform 0 float4 0.0 0.78539816 1.57079632 2.35619449
|
||||
todo(sm<4 | sm>=6) draw quad
|
||||
todo(sm<4) draw quad
|
||||
probe all rgba (1000.0, 707.0, -0.0, -707.0)
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user