vkd3d-shader: Handle "mixed" data in vkd3d_shader_scan_typed_resource_declaration().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2022-02-28 12:23:46 +01:00 committed by Alexandre Julliard
parent ab45f0cafd
commit 2a14718fe5
2 changed files with 33 additions and 6 deletions

View File

@ -1197,15 +1197,17 @@ enum vkd3d_shader_resource_type
enum vkd3d_shader_resource_data_type enum vkd3d_shader_resource_data_type
{ {
/** Unsigned normalized integer. */ /** Unsigned normalized integer. */
VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1, VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
/** Signed normalized integer. */ /** Signed normalized integer. */
VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2, VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2,
/** Signed integer. */ /** Signed integer. */
VKD3D_SHADER_RESOURCE_DATA_INT = 0x3, VKD3D_SHADER_RESOURCE_DATA_INT = 0x3,
/** Unsigned integer. */ /** Unsigned integer. */
VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4, VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4,
/** IEEE floating-point. */ /** IEEE single-precision floating-point. */
VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5, VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5,
/** Undefined/type-less. \since 1.3 */
VKD3D_SHADER_RESOURCE_DATA_MIXED = 0x6,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE), VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
}; };

View File

@ -477,6 +477,8 @@ struct vkd3d_shader_scan_context
} *uav_ranges; } *uav_ranges;
size_t uav_ranges_size; size_t uav_ranges_size;
size_t uav_range_count; size_t uav_range_count;
enum vkd3d_shader_api_version api_version;
}; };
static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context, static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *context,
@ -484,11 +486,22 @@ static void vkd3d_shader_scan_context_init(struct vkd3d_shader_scan_context *con
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info, struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info,
struct vkd3d_shader_message_context *message_context) struct vkd3d_shader_message_context *message_context)
{ {
unsigned int i;
memset(context, 0, sizeof(*context)); memset(context, 0, sizeof(*context));
context->scan_descriptor_info = scan_descriptor_info; context->scan_descriptor_info = scan_descriptor_info;
context->message_context = message_context; context->message_context = message_context;
context->location.source_name = compile_info->source_name; context->location.source_name = compile_info->source_name;
context->location.line = 2; /* Line 1 is the version token. */ context->location.line = 2; /* Line 1 is the version token. */
context->api_version = VKD3D_SHADER_API_VERSION_1_2;
for (i = 0; i < compile_info->option_count; ++i)
{
const struct vkd3d_shader_compile_option *option = &compile_info->options[i];
if (option->name == VKD3D_SHADER_COMPILE_OPTION_API_VERSION)
context->api_version = option->value;
}
} }
static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context) static void vkd3d_shader_scan_context_cleanup(struct vkd3d_shader_scan_context *context)
@ -741,11 +754,23 @@ static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_sca
case VKD3D_DATA_FLOAT: case VKD3D_DATA_FLOAT:
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT; resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
break; break;
case VKD3D_DATA_MIXED:
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_MIXED;
break;
default: default:
ERR("Invalid resource data type %#x.\n", semantic->resource_data_type[0]); ERR("Invalid resource data type %#x.\n", semantic->resource_data_type[0]);
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT; resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
break; break;
} }
if (context->api_version < VKD3D_SHADER_API_VERSION_1_3
&& resource_data_type >= VKD3D_SHADER_RESOURCE_DATA_MIXED)
{
ERR("Invalid resource data type %#x for API version %#x.\n",
semantic->resource_data_type[0], context->api_version);
resource_data_type = VKD3D_SHADER_RESOURCE_DATA_FLOAT;
}
vkd3d_shader_scan_resource_declaration(context, &semantic->resource, vkd3d_shader_scan_resource_declaration(context, &semantic->resource,
semantic->resource_type, resource_data_type); semantic->resource_type, resource_data_type);
} }