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vkd3d-shader: Handle "mixed" data in vkd3d_shader_scan_typed_resource_declaration().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
ab45f0cafd
commit
2a14718fe5
@@ -1197,15 +1197,17 @@ enum vkd3d_shader_resource_type
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enum vkd3d_shader_resource_data_type
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{
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/** Unsigned normalized integer. */
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VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
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VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
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/** Signed normalized integer. */
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VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2,
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VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2,
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/** Signed integer. */
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VKD3D_SHADER_RESOURCE_DATA_INT = 0x3,
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VKD3D_SHADER_RESOURCE_DATA_INT = 0x3,
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/** Unsigned integer. */
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VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4,
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/** IEEE floating-point. */
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VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5,
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VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4,
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/** IEEE single-precision floating-point. */
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VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5,
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/** Undefined/type-less. \since 1.3 */
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VKD3D_SHADER_RESOURCE_DATA_MIXED = 0x6,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
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};
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