vkd3d-shader: Handle "mixed" data in vkd3d_shader_scan_typed_resource_declaration().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2022-02-28 12:23:46 +01:00
committed by Alexandre Julliard
parent ab45f0cafd
commit 2a14718fe5
2 changed files with 33 additions and 6 deletions

View File

@@ -1197,15 +1197,17 @@ enum vkd3d_shader_resource_type
enum vkd3d_shader_resource_data_type
{
/** Unsigned normalized integer. */
VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
VKD3D_SHADER_RESOURCE_DATA_UNORM = 0x1,
/** Signed normalized integer. */
VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2,
VKD3D_SHADER_RESOURCE_DATA_SNORM = 0x2,
/** Signed integer. */
VKD3D_SHADER_RESOURCE_DATA_INT = 0x3,
VKD3D_SHADER_RESOURCE_DATA_INT = 0x3,
/** Unsigned integer. */
VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4,
/** IEEE floating-point. */
VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5,
VKD3D_SHADER_RESOURCE_DATA_UINT = 0x4,
/** IEEE single-precision floating-point. */
VKD3D_SHADER_RESOURCE_DATA_FLOAT = 0x5,
/** Undefined/type-less. \since 1.3 */
VKD3D_SHADER_RESOURCE_DATA_MIXED = 0x6,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_RESOURCE_DATA_TYPE),
};