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vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_simple_store().
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committed by
Alexandre Julliard
parent
145a2dfd2d
commit
29a2b87f54
Notes:
Alexandre Julliard
2023-05-09 22:25:23 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/196
@@ -1122,7 +1122,7 @@ struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl
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struct hlsl_ir_node *hlsl_new_load_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct hlsl_deref *deref, unsigned int comp, const struct vkd3d_shader_location *loc);
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struct hlsl_ir_store *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
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struct hlsl_ir_node *hlsl_new_simple_store(struct hlsl_ctx *ctx, struct hlsl_ir_var *lhs, struct hlsl_ir_node *rhs);
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struct hlsl_ir_store *hlsl_new_store_index(struct hlsl_ctx *ctx, const struct hlsl_deref *lhs,
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struct hlsl_ir_node *idx, struct hlsl_ir_node *rhs, unsigned int writemask, const struct vkd3d_shader_location *loc);
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bool hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
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