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vkd3d-shader/dxil: Implement DX intrinsic SampleIndex.
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committed by
Henri Verbeet
parent
21681489ed
commit
2996ad6bd2
Notes:
Henri Verbeet
2024-11-13 16:30:30 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1257
@@ -1119,6 +1119,8 @@ static inline bool vsir_sysval_semantic_is_clip_cull(enum vkd3d_shader_sysval_se
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struct signature_element *vsir_signature_find_element_for_reg(const struct shader_signature *signature,
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unsigned int reg_idx, unsigned int write_mask);
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bool vsir_signature_find_sysval(const struct shader_signature *signature,
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enum vkd3d_shader_sysval_semantic sysval, unsigned int semantic_index, unsigned int *element_index);
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void shader_signature_cleanup(struct shader_signature *signature);
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struct dxbc_shader_desc
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