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tests/shader-runner: Add a 'require' directive for wave ops.
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committed by
Alexandre Julliard
parent
9315bcb6a1
commit
29786d7efb
Notes:
Alexandre Julliard
2024-05-02 22:40:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/800
@@ -751,6 +751,7 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner)
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runner->caps.float64 = options.DoublePrecisionFloatShaderOps;
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runner->caps.int64 = options1.Int64ShaderOps;
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runner->caps.rov = options.ROVsSupported;
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runner->caps.wave_ops = options1.WaveOps;
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}
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static bool device_supports_shader_model_6_0(ID3D12Device *device)
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