tests/shader-runner: Add a 'require' directive for wave ops.

This commit is contained in:
Conor McCarthy
2024-04-24 11:29:17 +10:00
committed by Alexandre Julliard
parent 9315bcb6a1
commit 29786d7efb
Notes: Alexandre Julliard 2024-05-02 22:40:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/800
6 changed files with 13 additions and 0 deletions

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@@ -751,6 +751,7 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner)
runner->caps.float64 = options.DoublePrecisionFloatShaderOps;
runner->caps.int64 = options1.Int64ShaderOps;
runner->caps.rov = options.ROVsSupported;
runner->caps.wave_ops = options1.WaveOps;
}
static bool device_supports_shader_model_6_0(ID3D12Device *device)