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vkd3d-shader: Get rid of the SAMPLER data type.
This commit is contained in:
committed by
Henri Verbeet
parent
afa2fd527c
commit
2934f820a9
Notes:
Henri Verbeet
2024-09-26 17:50:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1121
@@ -191,7 +191,7 @@ static void vsir_src_param_init_resource(struct vkd3d_shader_src_param *src, uns
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static void vsir_src_param_init_sampler(struct vkd3d_shader_src_param *src, unsigned int id, unsigned int idx)
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{
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vsir_src_param_init(src, VKD3DSPR_SAMPLER, VKD3D_DATA_SAMPLER, 2);
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vsir_src_param_init(src, VKD3DSPR_SAMPLER, VKD3D_DATA_UNUSED, 2);
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src->reg.idx[0].offset = id;
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src->reg.idx[1].offset = idx;
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src->reg.dimension = VSIR_DIMENSION_NONE;
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