vkd3d-shader: Get rid of the SAMPLER data type.

This commit is contained in:
Giovanni Mascellani
2024-09-26 15:21:55 +02:00
committed by Henri Verbeet
parent afa2fd527c
commit 2934f820a9
Notes: Henri Verbeet 2024-09-26 17:50:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1121
4 changed files with 25 additions and 29 deletions

View File

@@ -191,7 +191,7 @@ static void vsir_src_param_init_resource(struct vkd3d_shader_src_param *src, uns
static void vsir_src_param_init_sampler(struct vkd3d_shader_src_param *src, unsigned int id, unsigned int idx)
{
vsir_src_param_init(src, VKD3DSPR_SAMPLER, VKD3D_DATA_SAMPLER, 2);
vsir_src_param_init(src, VKD3DSPR_SAMPLER, VKD3D_DATA_UNUSED, 2);
src->reg.idx[0].offset = id;
src->reg.idx[1].offset = idx;
src->reg.dimension = VSIR_DIMENSION_NONE;