vkd3d-shader: Get rid of the SAMPLER data type.

This commit is contained in:
Giovanni Mascellani
2024-09-26 15:21:55 +02:00
committed by Henri Verbeet
parent afa2fd527c
commit 2934f820a9
Notes: Henri Verbeet 2024-09-26 17:50:08 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1121
4 changed files with 25 additions and 29 deletions

View File

@@ -676,7 +676,6 @@ static void shader_dump_data_type(struct vkd3d_d3d_asm_compiler *compiler, enum
[VKD3D_DATA_FLOAT ] = "float",
[VKD3D_DATA_INT ] = "int",
[VKD3D_DATA_RESOURCE ] = "resource",
[VKD3D_DATA_SAMPLER ] = "sampler",
[VKD3D_DATA_UAV ] = "uav",
[VKD3D_DATA_UINT ] = "uint",
[VKD3D_DATA_UNORM ] = "unorm",
@@ -1230,7 +1229,6 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_int_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
break;
@@ -1267,7 +1265,6 @@ static void shader_print_register(struct vkd3d_d3d_asm_compiler *compiler, const
shader_print_int_literal(compiler, ", ", reg->u.immconst_u32[3], "");
break;
case VKD3D_DATA_RESOURCE:
case VKD3D_DATA_SAMPLER:
case VKD3D_DATA_UINT:
shader_print_uint_literal(compiler, "", reg->u.immconst_u32[0], "");
shader_print_uint_literal(compiler, ", ", reg->u.immconst_u32[1], "");