vkd3d-shader/dxil: Implement DX intrinsic MakeDouble.

This commit is contained in:
Conor McCarthy
2024-03-19 00:22:51 +10:00
committed by Alexandre Julliard
parent cf6e518f1e
commit 2909a5aacc
Notes: Alexandre Julliard 2024-04-03 00:20:46 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/725
2 changed files with 30 additions and 2 deletions

View File

@@ -48,7 +48,7 @@ float4 main() : sv_target
[test]
uniform 0 uint4 0xc000000 0x40020000 0x80000000 0xc04be000
todo draw quad
todo(sm<6) draw quad
probe all rgba (2.25, -55.75001526, 0.0, 0.0) 1
@@ -63,7 +63,7 @@ float4 main() : sv_target
[test]
uniform 0 uint4 0x80000000 0xc04be000 0 0
todo draw quad
todo(sm<6) draw quad
probe all rgba (-55.75001526, 0.0, 0.0, 0.0) 1