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vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.
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commit
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Notes:
Henri Verbeet
2024-09-23 15:56:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
@ -305,6 +305,9 @@ static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator
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{
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{
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case VKD3DSPSM_NONE:
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case VKD3DSPSM_NONE:
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break;
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break;
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case VKD3DSPSM_NEG:
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vkd3d_string_buffer_printf(glsl_src->str, "-%s", str->buffer);
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break;
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case VKD3DSPSM_ABS:
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case VKD3DSPSM_ABS:
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vkd3d_string_buffer_printf(glsl_src->str, "abs(%s)", str->buffer);
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vkd3d_string_buffer_printf(glsl_src->str, "abs(%s)", str->buffer);
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break;
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break;
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@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 float4 5.0 15.0 0.0 0.0
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uniform 0 float4 5.0 15.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (20.0, -10.0, 75.0, 0.33333333) 1
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probe (0, 0) rgba (20.0, -10.0, 75.0, 0.33333333) 1
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[pixel shader]
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[pixel shader]
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@ -12,7 +12,7 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 1 -2 3 4
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uniform 0 float4 1 -2 3 4
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uniform 4 float4 10 100 1000 10000
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uniform 4 float4 10 100 1000 10000
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-2300, -970, 120, 0)
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probe (0, 0) rgba (-2300, -970, 120, 0)
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@ -29,5 +29,5 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 1 -2 3 4
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uniform 0 float4 1 -2 3 4
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-20, 8, 12, 3.5)
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probe (0, 0) rgba (-20, 8, 12, 3.5)
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@ -35,7 +35,7 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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uniform 4 float4 5.0 6.0 7.0 8.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-4.0, -4.0, -4.0, -4.0)
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probe (0, 0) rgba (-4.0, -4.0, -4.0, -4.0)
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[pixel shader]
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[pixel shader]
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@ -12,7 +12,7 @@ float4 main() : SV_TARGET
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 0.0 -10.0 10.0 100.0
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uniform 4 float4 0.0 -10.0 10.0 100.0
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uniform 8 float4 0.0 1.0 -1.0 0.75
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uniform 8 float4 0.0 1.0 -1.0 0.75
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (2.0, -10.0, -2.0, 76.25)
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probe (0, 0) rgba (2.0, -10.0, -2.0, 76.25)
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@ -14,5 +14,5 @@ float4 main() : SV_TARGET
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[test]
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[test]
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uniform 0 float4 2.5 0.3 0.2 0.7
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uniform 0 float4 2.5 0.3 0.2 0.7
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uniform 4 float4 0.1 1.5 0.0 0.0
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uniform 4 float4 0.1 1.5 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (-12.43, 9.833333, 1.6, 35.0) 1
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probe (0, 0) rgba (-12.43, 9.833333, 1.6, 35.0) 1
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@ -62,7 +62,7 @@ float4 main() : sv_target
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[test]
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[test]
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 0 float4 0.5 0.0 0.0 0.0
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uniform 4 float4 0.6 0.0 0.0 0.0
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uniform 4 float4 0.6 0.0 0.0 0.0
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (0.14, 0.14, 0.14, 0.14) 4
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probe (0, 0) rgba (0.14, 0.14, 0.14, 0.14) 4
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[pixel shader]
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[pixel shader]
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