vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.

This commit is contained in:
Henri Verbeet
2024-04-27 00:37:48 +02:00
parent b9366def96
commit 28ef331704
Notes: Henri Verbeet 2024-09-23 15:56:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
7 changed files with 10 additions and 7 deletions

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@@ -14,5 +14,5 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.5 0.3 0.2 0.7
uniform 4 float4 0.1 1.5 0.0 0.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-12.43, 9.833333, 1.6, 35.0) 1