vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.

This commit is contained in:
Henri Verbeet
2024-04-27 00:37:48 +02:00
parent b9366def96
commit 28ef331704
Notes: Henri Verbeet 2024-09-23 15:56:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
7 changed files with 10 additions and 7 deletions

View File

@@ -12,7 +12,7 @@ float4 main() : SV_TARGET
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
uniform 8 float4 0.0 1.0 -1.0 0.75
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (2.0, -10.0, -2.0, 76.25)