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vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.
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Notes:
Henri Verbeet
2024-09-23 15:56:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
@@ -12,7 +12,7 @@ float4 main() : SV_TARGET
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uniform 0 float4 2.0 3.0 4.0 5.0
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uniform 4 float4 0.0 -10.0 10.0 100.0
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uniform 8 float4 0.0 1.0 -1.0 0.75
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todo(glsl) draw quad
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draw quad
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probe (0, 0) rgba (2.0, -10.0, -2.0, 76.25)
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