vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.

This commit is contained in:
Henri Verbeet
2024-04-27 00:37:48 +02:00
parent b9366def96
commit 28ef331704
Notes: Henri Verbeet 2024-09-23 15:56:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
7 changed files with 10 additions and 7 deletions

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@@ -35,7 +35,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 2.0 3.0 4.0
uniform 4 float4 5.0 6.0 7.0 8.0
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-4.0, -4.0, -4.0, -4.0)
[pixel shader]