vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.

This commit is contained in:
Henri Verbeet
2024-04-27 00:37:48 +02:00
parent b9366def96
commit 28ef331704
Notes: Henri Verbeet 2024-09-23 15:56:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
7 changed files with 10 additions and 7 deletions

View File

@@ -12,7 +12,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 1 -2 3 4
uniform 4 float4 10 100 1000 10000
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-2300, -970, 120, 0)
@@ -29,5 +29,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 1 -2 3 4
todo(glsl) draw quad
draw quad
probe (0, 0) rgba (-20, 8, 12, 3.5)