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vkd3d-shader/glsl: Implement support for VKD3DSPSM_NEG modifiers.
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Notes:
Henri Verbeet
2024-09-23 15:56:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1097
@@ -305,6 +305,9 @@ static void glsl_src_init(struct glsl_src *glsl_src, struct vkd3d_glsl_generator
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{
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case VKD3DSPSM_NONE:
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break;
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case VKD3DSPSM_NEG:
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vkd3d_string_buffer_printf(glsl_src->str, "-%s", str->buffer);
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break;
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case VKD3DSPSM_ABS:
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vkd3d_string_buffer_printf(glsl_src->str, "abs(%s)", str->buffer);
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break;
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