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vkd3d-shader: Write SM5.1 register indices.
Separate ID and index. Allocate IDs for all external resources (but ignore them for shader models other than 5).
This commit is contained in:
committed by
Henri Verbeet
parent
19a13740de
commit
28a5e23814
Notes:
Henri Verbeet
2024-06-11 17:09:29 +02:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/865
@@ -3847,10 +3847,7 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx)
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else
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{
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var->regs[r].allocated = true;
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var->regs[r].id = var->reg_reservation.reg_index;
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TRACE("Allocated reserved %s to %c%u-%c%u.\n", var->name, var->reg_reservation.reg_type,
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var->reg_reservation.reg_index, var->reg_reservation.reg_type,
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var->reg_reservation.reg_index + var->regs[r].allocation_size);
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var->regs[r].index = var->reg_reservation.reg_index;
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}
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}
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}
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@@ -4924,8 +4921,8 @@ void hlsl_calculate_buffer_offsets(struct hlsl_ctx *ctx)
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static void allocate_buffers(struct hlsl_ctx *ctx)
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{
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struct hlsl_buffer *buffer;
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uint32_t index = 0, id = 0;
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struct hlsl_ir_var *var;
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uint32_t index = 0;
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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@@ -4953,25 +4950,34 @@ static void allocate_buffers(struct hlsl_ctx *ctx)
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if (reserved_buffer && reserved_buffer != buffer)
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{
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hlsl_error(ctx, &buffer->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
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"Multiple buffers bound to cb%u.", buffer->reservation.reg_index);
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"Multiple buffers bound to index %u.", buffer->reservation.reg_index);
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hlsl_note(ctx, &reserved_buffer->loc, VKD3D_SHADER_LOG_ERROR,
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"Buffer %s is already bound to cb%u.", reserved_buffer->name, buffer->reservation.reg_index);
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"Buffer %s is already bound to index %u.",
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reserved_buffer->name, buffer->reservation.reg_index);
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}
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buffer->reg.id = buffer->reservation.reg_index;
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buffer->reg.index = buffer->reservation.reg_index;
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if (hlsl_version_ge(ctx, 5, 1))
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buffer->reg.id = id++;
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else
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buffer->reg.id = buffer->reg.index;
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buffer->reg.allocation_size = 1;
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buffer->reg.allocated = true;
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TRACE("Allocated reserved %s to cb%u.\n", buffer->name, index);
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TRACE("Allocated reserved %s to index %u, id %u.\n", buffer->name, buffer->reg.index, buffer->reg.id);
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}
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else if (!buffer->reservation.reg_type)
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{
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while (get_reserved_buffer(ctx, index))
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++index;
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buffer->reg.id = index;
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buffer->reg.index = index;
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if (hlsl_version_ge(ctx, 5, 1))
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buffer->reg.id = id++;
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else
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buffer->reg.id = buffer->reg.index;
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buffer->reg.allocation_size = 1;
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buffer->reg.allocated = true;
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TRACE("Allocated %s to cb%u.\n", buffer->name, index);
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TRACE("Allocated %s to index %u, id %u.\n", buffer->name, buffer->reg.index, buffer->reg.id);
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++index;
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}
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else
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@@ -5008,7 +5014,7 @@ static const struct hlsl_ir_var *get_allocated_object(struct hlsl_ctx *ctx, enum
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}
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else if (var->regs[regset].allocated)
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{
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start = var->regs[regset].id;
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start = var->regs[regset].index;
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count = var->regs[regset].allocation_size;
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}
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else
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@@ -5025,8 +5031,8 @@ static const struct hlsl_ir_var *get_allocated_object(struct hlsl_ctx *ctx, enum
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static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
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{
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char regset_name = get_regset_name(regset);
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uint32_t min_index = 0, id = 0;
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struct hlsl_ir_var *var;
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uint32_t min_index = 0;
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if (regset == HLSL_REGSET_UAVS)
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{
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@@ -5051,18 +5057,18 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
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const struct hlsl_ir_var *reserved_object, *last_reported = NULL;
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unsigned int index, i;
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if (var->regs[regset].id < min_index)
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if (var->regs[regset].index < min_index)
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{
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assert(regset == HLSL_REGSET_UAVS);
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_OVERLAPPING_RESERVATIONS,
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"UAV index (%u) must be higher than the maximum render target index (%u).",
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var->regs[regset].id, min_index - 1);
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var->regs[regset].index, min_index - 1);
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continue;
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}
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for (i = 0; i < count; ++i)
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{
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index = var->regs[regset].id + i;
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index = var->regs[regset].index + i;
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/* get_allocated_object() may return "var" itself, but we
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* actually want that, otherwise we'll end up reporting the
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@@ -5078,6 +5084,14 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
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last_reported = reserved_object;
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}
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}
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if (hlsl_version_ge(ctx, 5, 1))
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var->regs[regset].id = id++;
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else
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var->regs[regset].id = var->regs[regset].index;
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TRACE("Allocated reserved variable %s to indices %c%u-%c%u, id %u.\n",
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var->name, regset_name, var->regs[regset].index,
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regset_name, var->regs[regset].index + count, var->regs[regset].id);
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}
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else
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{
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@@ -5094,10 +5108,14 @@ static void allocate_objects(struct hlsl_ctx *ctx, enum hlsl_regset regset)
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}
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index -= count;
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var->regs[regset].id = index;
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var->regs[regset].index = index;
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if (hlsl_version_ge(ctx, 5, 1))
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var->regs[regset].id = id++;
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else
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var->regs[regset].id = var->regs[regset].index;
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var->regs[regset].allocated = true;
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TRACE("Allocated variable %s to %c%u-%c%u.\n", var->name, regset_name, index, regset_name,
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index + count);
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TRACE("Allocated variable %s to indices %c%u-%c%u, id %u.\n", var->name,
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regset_name, index, regset_name, index + count, var->regs[regset].id);
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++index;
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}
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}
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@@ -5303,6 +5321,7 @@ struct hlsl_reg hlsl_reg_from_deref(struct hlsl_ctx *ctx, const struct hlsl_dere
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assert(deref->data_type);
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assert(hlsl_is_numeric_type(deref->data_type));
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ret.index += offset / 4;
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ret.id += offset / 4;
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ret.writemask = 0xf & (0xf << (offset % 4));
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