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vkd3d-shader/ir: Allocate SSA registers to temps.
This commit is contained in:
committed by
Henri Verbeet
parent
7b9d04fff8
commit
288020bce8
Notes:
Henri Verbeet
2025-06-23 20:18:01 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1485
@@ -3531,21 +3531,7 @@ static void dump_deref(struct vkd3d_string_buffer *buffer, const struct hlsl_der
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const char *debug_hlsl_writemask(unsigned int writemask)
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{
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static const char components[] = {'x', 'y', 'z', 'w'};
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char string[5];
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unsigned int i = 0, pos = 0;
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VKD3D_ASSERT(!(writemask & ~VKD3DSP_WRITEMASK_ALL));
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while (writemask)
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{
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if (writemask & 1)
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string[pos++] = components[i];
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writemask >>= 1;
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i++;
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}
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string[pos] = '\0';
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return vkd3d_dbg_sprintf(".%s", string);
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return debug_vsir_writemask(writemask);
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}
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const char *debug_hlsl_swizzle(uint32_t swizzle, unsigned int size)
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