vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-10-06 17:11:47 +02:00
committed by Alexandre Julliard
parent f5c6f2ea0e
commit 28316b2694
5 changed files with 138 additions and 111 deletions

View File

@@ -99,9 +99,9 @@ int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator,
vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n");
vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n");
while (!shader_sm4_is_end(parser))
while (!vkd3d_shader_parser_is_end(parser))
{
shader_sm4_read_instruction(parser, &ins);
vkd3d_shader_parser_read_instruction(parser, &ins);
if (ins.handler_idx == VKD3DSIH_INVALID)
{