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vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
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committed by
Alexandre Julliard
parent
065ef0c5e4
commit
2810edf45b
Notes:
Alexandre Julliard
2024-05-13 22:56:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/856
@ -344,6 +344,7 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_WAVE_OP_MUL ] = "wave_op_mul",
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[VKD3DSIH_WAVE_OP_UMAX ] = "wave_op_umax",
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[VKD3DSIH_WAVE_OP_UMIN ] = "wave_op_umin",
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[VKD3DSIH_WAVE_PREFIX_BIT_COUNT ] = "wave_prefix_bit_count",
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[VKD3DSIH_XOR ] = "xor",
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};
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