vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NI.

This commit is contained in:
Feifan He
2024-12-03 00:04:03 +08:00
committed by Henri Verbeet
parent 36fda8e28c
commit 28068c9d4c
Notes: Henri Verbeet 2024-12-04 14:44:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1294
2 changed files with 6 additions and 3 deletions

View File

@@ -593,6 +593,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_RET:
msl_ret(gen, ins);
break;
case VKD3DSIH_ROUND_NI:
msl_intrinsic(gen, ins, "floor");
break;
case VKD3DSIH_ROUND_PI:
msl_intrinsic(gen, ins, "ceil");
break;