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vkd3d-shader/glsl: Implement switches.
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Notes:
Henri Verbeet
2024-10-09 13:19:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1162
@@ -702,6 +702,37 @@ static void shader_glsl_break(struct vkd3d_glsl_generator *gen)
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vkd3d_string_buffer_printf(gen->buffer, "break;\n");
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}
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static void shader_glsl_switch(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct glsl_src src;
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glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
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shader_glsl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "switch (%s)\n", src.str->buffer);
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shader_glsl_begin_block(gen);
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glsl_src_cleanup(&src, &gen->string_buffers);
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}
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static void shader_glsl_case(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct glsl_src src;
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glsl_src_init(&src, gen, &ins->src[0], VKD3DSP_WRITEMASK_0);
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shader_glsl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "case %s:\n", src.str->buffer);
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glsl_src_cleanup(&src, &gen->string_buffers);
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}
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static void shader_glsl_default(struct vkd3d_glsl_generator *gen)
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{
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shader_glsl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "default:\n");
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}
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static void shader_glsl_ld(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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const struct glsl_resource_type_info *resource_type_info;
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@@ -1152,6 +1183,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_BREAK:
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shader_glsl_break(gen);
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break;
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case VKD3DSIH_CASE:
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shader_glsl_case(gen, ins);
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break;
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case VKD3DSIH_DCL_INDEXABLE_TEMP:
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shader_glsl_dcl_indexable_temp(gen, ins);
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break;
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@@ -1163,6 +1197,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_DCL_OUTPUT_SIV:
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case VKD3DSIH_NOP:
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break;
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case VKD3DSIH_DEFAULT:
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shader_glsl_default(gen);
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break;
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case VKD3DSIH_DIV:
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shader_glsl_binop(gen, ins, "/");
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break;
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@@ -1180,6 +1217,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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break;
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case VKD3DSIH_ENDIF:
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case VKD3DSIH_ENDLOOP:
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case VKD3DSIH_ENDSWITCH:
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shader_glsl_end_block(gen);
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break;
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case VKD3DSIH_EQO:
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@@ -1288,6 +1326,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VKD3DSIH_SQRT:
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shader_glsl_intrinsic(gen, ins, "sqrt");
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break;
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case VKD3DSIH_SWITCH:
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shader_glsl_switch(gen, ins);
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break;
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default:
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shader_glsl_unhandled(gen, ins);
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break;
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