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vkd3d-shader/ir: Use a vkd3d_shader_instruction_array in struct cf_flattener.
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committed by
Henri Verbeet
parent
ebb180c2a8
commit
27dffc9f4e
Notes:
Henri Verbeet
2025-09-29 13:04:35 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1739
@@ -1486,8 +1486,9 @@ static inline struct vkd3d_shader_instruction *vsir_program_iterator_prev(
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}
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/* When insertion takes place, argument `it' is updated to point to the same
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* instruction as before the insertion, but all other iterators and pointers
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* to the same container are invalidated and cannot be used any more. */
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* instruction as before the insertion, but all existing pointers to the same
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* container, as well as any iterators pointing to instructions after the
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* insertion point should be considered invalid. */
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static inline bool vsir_program_iterator_insert_after(struct vsir_program_iterator *it, size_t count)
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{
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return shader_instruction_array_insert_at(it->array, it->idx + 1, count);
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