mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
tests/shader-runner: Add 64-bit arithmetic tests.
This commit is contained in:
parent
8a1eb306e8
commit
27d4ccf225
Notes:
Alexandre Julliard
2023-12-12 23:15:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/489
@ -90,3 +90,53 @@ float4 main() : SV_TARGET
|
||||
uniform 0 float4 1.0 0.0 0.0 0.0
|
||||
draw quad
|
||||
probe all rgba (1e99, 1e99, 1e99, 1e99)
|
||||
|
||||
[require]
|
||||
shader model >= 5.0
|
||||
float64
|
||||
|
||||
[pixel shader todo]
|
||||
uniform double2 a;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
double x = a.x;
|
||||
double y = a.y;
|
||||
return float4(x + y, x - y, x * y, x / y);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 double2 7.5 -2.5
|
||||
todo(sm<6) draw quad
|
||||
probe all rgba (5.0, 10.0, -18.75, -3.0)
|
||||
|
||||
[pixel shader todo]
|
||||
uniform double2 a;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
double x = a.x;
|
||||
double y = a.y;
|
||||
return x * y;
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 double2 3.0e-300 2.5e300
|
||||
todo(sm<6) draw quad
|
||||
probe all rgba (7.5, 7.5, 7.5, 7.5)
|
||||
|
||||
% Note: DXC does not support modulo on doubles.
|
||||
[pixel shader todo]
|
||||
uniform double2 a;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
double x = a.x;
|
||||
double y = a.y;
|
||||
return x / y;
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 double2 1.5e300 2.0e299
|
||||
todo(sm<6) draw quad
|
||||
probe all rgba (7.5, 7.5, 7.5, 7.5)
|
||||
|
@ -119,3 +119,80 @@ uniform 0 float4 45.0 5.0 50.0 10.0
|
||||
uniform 4 float4 3.0 8.0 2.0 5.0
|
||||
draw quad
|
||||
probe all rgba (9.0, 5.0, 1.0, 3.0)
|
||||
|
||||
[require]
|
||||
shader model >= 6.0
|
||||
int64
|
||||
|
||||
[pixel shader]
|
||||
uniform int64_t2 a;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
int64_t x = a.x;
|
||||
int64_t y = a.y;
|
||||
return float4(x + y, x - y, x * (y >> 4), x / y);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 int64_t2 5000000000 16000000000
|
||||
todo draw quad
|
||||
probe all rgba (21.0e9, -11.0e9, 5.0e18, 0.0) 1
|
||||
|
||||
[pixel shader]
|
||||
uniform int64_t2 a;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
int64_t x = a.x;
|
||||
int64_t y = a.y;
|
||||
return float4(x % y, +x, -x, y / x);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 int64_t2 5000000000 16000000000
|
||||
todo draw quad
|
||||
probe all rgba (5.0e9, 5.0e9, -5.0e9, 3.0)
|
||||
|
||||
[pixel shader]
|
||||
uniform int64_t2 a;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
int64_t x = a.x;
|
||||
int64_t y = a.y;
|
||||
return float4(x / y, -x / y, x / -y, -x / -y);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 int64_t2 42000000000 5000000000
|
||||
todo draw quad
|
||||
probe all rgba (8.0, -8.0, -8.0, 8.0)
|
||||
|
||||
[pixel shader]
|
||||
uniform int64_t2 a;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
int64_t x = a.x;
|
||||
int64_t y = a.y;
|
||||
return float4(x % y, -x % y, x % -y, -x % -y);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 int64_t2 42000000000 5000000000
|
||||
todo draw quad
|
||||
probe all rgba (2.0e9, -2.0e9, 2.0e9, -2.0e9)
|
||||
|
||||
[pixel shader]
|
||||
uniform int64_t2 a;
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
return float4(abs(a), 0, 0);
|
||||
}
|
||||
|
||||
[test]
|
||||
uniform 0 int64_t2 5000000000 -7000000000
|
||||
todo draw quad
|
||||
probe all rgba (5.0, 7.0, 0.0, 10.0)
|
||||
|
Loading…
Reference in New Issue
Block a user