tests: Use fail(sm<5) instead of [require] for uav-atomics.

This commit is contained in:
Elizabeth Figura 2024-12-11 23:16:45 -06:00 committed by Henri Verbeet
parent 8fcbbfb8b1
commit 27c7776947
Notes: Henri Verbeet 2024-12-17 16:52:41 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1318

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@ -1,5 +1,4 @@
[require]
shader model >= 5.0
format r32-sint uav-load
format r32-uint uav-load
@ -9,7 +8,7 @@ size (buffer, 9)
0xd 5 6 0x10 4 4 7 2 0
[compute shader todo]
[compute shader fail(sm<5) todo(sm>=5)]
RWBuffer<uint> u : register(u1);
uniform uint4 v;
@ -61,7 +60,7 @@ size (buffer, 2)
-3 1
[compute shader todo]
[compute shader fail(sm<5) todo(sm>=5)]
RWBuffer<int> u : register(u2);
uniform int4 i;
@ -91,7 +90,7 @@ size (2d, 9, 1)
0xd 5 6 0x10 4 4 7 2 0
[compute shader todo]
[compute shader fail(sm<5) todo(sm>=5)]
RWTexture2D<uint> u : register(u1);
uniform uint4 v;
@ -125,7 +124,7 @@ probe uav 1 (7) rui (3)
probe uav 1 (8) rui (1)
[compute shader todo]
[compute shader fail(sm<5) todo(sm>=5)]
RWTexture2D<int> u : register(u2);
uniform int4 i;