vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_main.c.

This commit is contained in:
Giovanni Mascellani 2024-08-05 16:50:14 +02:00 committed by Henri Verbeet
parent 0294aa62f3
commit 27bceec965
Notes: Henri Verbeet 2024-08-08 23:48:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/982

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@ -62,7 +62,7 @@ void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
buffer->buffer_size = 16;
buffer->content_size = 0;
buffer->buffer = vkd3d_malloc(buffer->buffer_size);
assert(buffer->buffer);
VKD3D_ASSERT(buffer->buffer);
memset(buffer->buffer, 0, buffer->buffer_size);
}
@ -230,7 +230,7 @@ void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *cache, struct
{
if (!buffer)
return;
assert(cache->count + 1 <= cache->max_count);
VKD3D_ASSERT(cache->count + 1 <= cache->max_count);
cache->buffers[cache->count++] = buffer;
}
@ -431,7 +431,7 @@ static void bytecode_set_bytes(struct vkd3d_bytecode_buffer *buffer, size_t offs
if (buffer->status)
return;
assert(vkd3d_bound_range(offset, size, buffer->size));
VKD3D_ASSERT(vkd3d_bound_range(offset, size, buffer->size));
memcpy(buffer->data + offset, value, size);
}
@ -644,7 +644,7 @@ static bool vkd3d_shader_signature_from_shader_signature(struct vkd3d_shader_sig
signature->element_count = src->element_count;
if (!src->elements)
{
assert(!signature->element_count);
VKD3D_ASSERT(!signature->element_count);
signature->elements = NULL;
return true;
}
@ -789,7 +789,7 @@ static struct vkd3d_shader_cf_info *vkd3d_shader_scan_push_cf_info(struct vkd3d_
static void vkd3d_shader_scan_pop_cf_info(struct vkd3d_shader_scan_context *context)
{
assert(context->cf_info_count);
VKD3D_ASSERT(context->cf_info_count);
--context->cf_info_count;
}
@ -2067,7 +2067,7 @@ bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *ins
bool shader_instruction_array_insert_at(struct vkd3d_shader_instruction_array *instructions,
unsigned int idx, unsigned int count)
{
assert(idx <= instructions->count);
VKD3D_ASSERT(idx <= instructions->count);
if (!shader_instruction_array_reserve(instructions, instructions->count + count))
return false;