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vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_main.c.
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parent
0294aa62f3
commit
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Notes:
Henri Verbeet
2024-08-08 23:48:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/982
@ -62,7 +62,7 @@ void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer)
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buffer->buffer_size = 16;
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buffer->buffer_size = 16;
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buffer->content_size = 0;
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buffer->content_size = 0;
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buffer->buffer = vkd3d_malloc(buffer->buffer_size);
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buffer->buffer = vkd3d_malloc(buffer->buffer_size);
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assert(buffer->buffer);
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VKD3D_ASSERT(buffer->buffer);
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memset(buffer->buffer, 0, buffer->buffer_size);
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memset(buffer->buffer, 0, buffer->buffer_size);
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}
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}
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@ -230,7 +230,7 @@ void vkd3d_string_buffer_release(struct vkd3d_string_buffer_cache *cache, struct
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{
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{
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if (!buffer)
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if (!buffer)
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return;
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return;
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assert(cache->count + 1 <= cache->max_count);
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VKD3D_ASSERT(cache->count + 1 <= cache->max_count);
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cache->buffers[cache->count++] = buffer;
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cache->buffers[cache->count++] = buffer;
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}
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}
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@ -431,7 +431,7 @@ static void bytecode_set_bytes(struct vkd3d_bytecode_buffer *buffer, size_t offs
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if (buffer->status)
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if (buffer->status)
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return;
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return;
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assert(vkd3d_bound_range(offset, size, buffer->size));
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VKD3D_ASSERT(vkd3d_bound_range(offset, size, buffer->size));
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memcpy(buffer->data + offset, value, size);
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memcpy(buffer->data + offset, value, size);
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}
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}
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@ -644,7 +644,7 @@ static bool vkd3d_shader_signature_from_shader_signature(struct vkd3d_shader_sig
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signature->element_count = src->element_count;
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signature->element_count = src->element_count;
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if (!src->elements)
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if (!src->elements)
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{
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{
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assert(!signature->element_count);
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VKD3D_ASSERT(!signature->element_count);
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signature->elements = NULL;
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signature->elements = NULL;
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return true;
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return true;
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}
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}
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@ -789,7 +789,7 @@ static struct vkd3d_shader_cf_info *vkd3d_shader_scan_push_cf_info(struct vkd3d_
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static void vkd3d_shader_scan_pop_cf_info(struct vkd3d_shader_scan_context *context)
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static void vkd3d_shader_scan_pop_cf_info(struct vkd3d_shader_scan_context *context)
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{
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{
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assert(context->cf_info_count);
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VKD3D_ASSERT(context->cf_info_count);
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--context->cf_info_count;
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--context->cf_info_count;
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}
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}
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@ -2067,7 +2067,7 @@ bool shader_instruction_array_reserve(struct vkd3d_shader_instruction_array *ins
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bool shader_instruction_array_insert_at(struct vkd3d_shader_instruction_array *instructions,
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bool shader_instruction_array_insert_at(struct vkd3d_shader_instruction_array *instructions,
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unsigned int idx, unsigned int count)
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unsigned int idx, unsigned int count)
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{
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{
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assert(idx <= instructions->count);
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VKD3D_ASSERT(idx <= instructions->count);
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if (!shader_instruction_array_reserve(instructions, instructions->count + count))
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if (!shader_instruction_array_reserve(instructions, instructions->count + count))
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return false;
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return false;
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