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vkd3d-shader: Add predefined macros to the macro list.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
160db8306f
commit
275f949a19
@@ -130,6 +130,8 @@ struct preproc_ctx
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bool error;
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};
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bool preproc_add_macro(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc, char *name, char **arg_names,
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size_t arg_count, const struct vkd3d_shader_location *body_loc, struct vkd3d_string_buffer *body) DECLSPEC_HIDDEN;
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void preproc_close_include(struct preproc_ctx *ctx, const struct vkd3d_shader_code *code) DECLSPEC_HIDDEN;
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struct preproc_macro *preproc_find_macro(struct preproc_ctx *ctx, const char *name) DECLSPEC_HIDDEN;
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void preproc_free_macro(struct preproc_macro *macro) DECLSPEC_HIDDEN;
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