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vkd3d-shader/sm4: Make the "reg" parameter to shader_sm4_set_descriptor_register_range() const.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -235,7 +235,7 @@ static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins, ui
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}
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}
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static void shader_sm4_set_descriptor_register_range(struct vkd3d_shader_sm4_parser *sm4,
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static void shader_sm4_set_descriptor_register_range(struct vkd3d_shader_sm4_parser *sm4,
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struct vkd3d_shader_register *reg, struct vkd3d_shader_register_range *range)
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const struct vkd3d_shader_register *reg, struct vkd3d_shader_register_range *range)
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{
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{
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range->first = reg->idx[1].offset;
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range->first = reg->idx[1].offset;
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range->last = reg->idx[shader_is_sm_5_1(sm4) ? 2 : 1].offset;
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range->last = reg->idx[shader_is_sm_5_1(sm4) ? 2 : 1].offset;
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