vkd3d-shader/hlsl: Do not lower index expressions for effects.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-09-22 10:35:16 +02:00
committed by Henri Verbeet
parent 849d4b3b2b
commit 2722346ffb
Notes: Henri Verbeet 2024-10-02 22:37:09 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1101
3 changed files with 7 additions and 1 deletions

View File

@@ -6184,12 +6184,16 @@ static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *bod
}
}
void hlsl_lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
lower_ir(ctx, lower_index_loads, body);
}
void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body)
{
bool progress;
lower_ir(ctx, lower_matrix_swizzles, body);
lower_ir(ctx, lower_index_loads, body);
lower_ir(ctx, lower_broadcasts, body);
while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL));