vkd3d-shader/hlsl: Do not lower index expressions for effects.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-09-22 10:35:16 +02:00
committed by Henri Verbeet
parent 849d4b3b2b
commit 2722346ffb
Notes: Henri Verbeet 2024-10-02 22:37:09 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1101
3 changed files with 7 additions and 1 deletions

View File

@@ -1402,6 +1402,7 @@ struct hlsl_state_block_entry *clone_stateblock_entry(struct hlsl_ctx *ctx,
struct hlsl_state_block_entry *src, const char *name, bool lhs_has_index,
unsigned int lhs_index, unsigned int arg_index);
void hlsl_lower_index_loads(struct hlsl_ctx *ctx, struct hlsl_block *body);
void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body);
int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);