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tests: Enable compiler backwards compatibility mode only for shaders that require it.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
9624e2f904
commit
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Notes:
Alexandre Julliard
2023-08-28 22:17:11 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/316
@ -34,6 +34,8 @@ size (1, 1)
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size (1, 1)
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size (1, 1)
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4.0 4.0 4.0 1.0
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4.0 4.0 4.0 1.0
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[require]
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options: backcompat
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[pixel shader]
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[pixel shader]
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sampler sam;
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sampler sam;
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@ -83,6 +83,9 @@ size (1, 1)
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% The "allocation size" for textures affects the starting register id for the next resource in the
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% The "allocation size" for textures affects the starting register id for the next resource in the
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% table, and may be larger than the "bind count".
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% table, and may be larger than the "bind count".
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[require]
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options: backcompat
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[pixel shader]
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[pixel shader]
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// Name Type Format Dim HLSL Bind Count
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// Name Type Format Dim HLSL Bind Count
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// ------------------------------ ---------- ------- ----------- -------------- ------
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// ------------------------------ ---------- ------- ----------- -------------- ------
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@ -148,6 +148,7 @@ static void parse_require_directive(struct shader_runner *runner, const char *li
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{ 0, "none" },
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{ 0, "none" },
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{ D3DCOMPILE_PACK_MATRIX_ROW_MAJOR, "row-major" },
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{ D3DCOMPILE_PACK_MATRIX_ROW_MAJOR, "row-major" },
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{ D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR, "column-major" },
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{ D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR, "column-major" },
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{ D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY, "backcompat" },
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};
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};
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runner->compile_options = 0;
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runner->compile_options = 0;
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@ -773,7 +774,6 @@ static HRESULT map_unidentified_hrs(HRESULT hr)
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static void compile_shader(struct shader_runner *runner, const char *source, size_t len, const char *type, HRESULT expect)
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static void compile_shader(struct shader_runner *runner, const char *source, size_t len, const char *type, HRESULT expect)
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{
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{
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UINT flags = runner->compile_options | D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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ID3D10Blob *blob = NULL, *errors = NULL;
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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char profile[7];
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HRESULT hr;
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HRESULT hr;
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@ -789,7 +789,7 @@ static void compile_shader(struct shader_runner *runner, const char *source, siz
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};
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};
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sprintf(profile, "%s_%s", type, shader_models[runner->minimum_shader_model]);
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sprintf(profile, "%s_%s", type, shader_models[runner->minimum_shader_model]);
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hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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hr = D3DCompile(source, len, NULL, NULL, NULL, "main", profile, runner->compile_options, 0, &blob, &errors);
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hr = map_unidentified_hrs(hr);
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hr = map_unidentified_hrs(hr);
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ok(hr == expect, "Got unexpected hr %#x.\n", hr);
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ok(hr == expect, "Got unexpected hr %#x.\n", hr);
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if (hr == S_OK)
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if (hr == S_OK)
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@ -74,7 +74,6 @@ static struct d3d11_shader_runner *d3d11_shader_runner(struct shader_runner *r)
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static ID3D10Blob *compile_shader(const struct d3d11_shader_runner *runner, const char *source, const char *type)
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static ID3D10Blob *compile_shader(const struct d3d11_shader_runner *runner, const char *source, const char *type)
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{
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{
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UINT flags = runner->r.compile_options | D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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ID3D10Blob *blob = NULL, *errors = NULL;
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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char profile[7];
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HRESULT hr;
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HRESULT hr;
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@ -90,7 +89,7 @@ static ID3D10Blob *compile_shader(const struct d3d11_shader_runner *runner, cons
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};
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};
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, runner->r.compile_options, 0, &blob, &errors);
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ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
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ok(hr == S_OK, "Failed to compile shader, hr %#lx.\n", hr);
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if (errors)
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if (errors)
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{
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{
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@ -58,7 +58,6 @@ static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r)
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static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, const char *source, const char *type)
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static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, const char *source, const char *type)
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{
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{
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UINT flags = runner->r.compile_options | D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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ID3D10Blob *blob = NULL, *errors = NULL;
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ID3D10Blob *blob = NULL, *errors = NULL;
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char profile[7];
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char profile[7];
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HRESULT hr;
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HRESULT hr;
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@ -74,7 +73,7 @@ static ID3D10Blob *compile_shader(const struct d3d12_shader_runner *runner, cons
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};
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};
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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sprintf(profile, "%s_%s", type, shader_models[runner->r.minimum_shader_model]);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, flags, 0, &blob, &errors);
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, runner->r.compile_options, 0, &blob, &errors);
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ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
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ok(FAILED(hr) == !blob, "Got unexpected hr %#x, blob %p.\n", hr, blob);
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if (errors)
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if (errors)
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{
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{
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@ -430,6 +430,10 @@ static bool compile_shader(const struct vulkan_shader_runner *runner, const char
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compile_options &= ~(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR);
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compile_options &= ~(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR | D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR);
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}
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}
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/* FIXME: ignore compatibility flag for now */
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if (compile_options & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY)
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compile_options &= ~D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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if (compile_options)
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if (compile_options)
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fatal_error("Unsupported compiler options %#x.\n", compile_options);
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fatal_error("Unsupported compiler options %#x.\n", compile_options);
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}
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}
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