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tests: Enable compiler backwards compatibility mode only for shaders that require it.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
9624e2f904
commit
269747dbf3
Notes:
Alexandre Julliard
2023-08-28 22:17:11 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/316
@@ -83,6 +83,9 @@ size (1, 1)
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% The "allocation size" for textures affects the starting register id for the next resource in the
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% table, and may be larger than the "bind count".
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[require]
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options: backcompat
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[pixel shader]
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// Name Type Format Dim HLSL Bind Count
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// ------------------------------ ---------- ------- ----------- -------------- ------
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