tests: Enable compiler backwards compatibility mode only for shaders that require it.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-08-25 15:05:51 +02:00
committed by Alexandre Julliard
parent 9624e2f904
commit 269747dbf3
Notes: Alexandre Julliard 2023-08-28 22:17:11 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/316
6 changed files with 13 additions and 6 deletions

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@@ -83,6 +83,9 @@ size (1, 1)
% The "allocation size" for textures affects the starting register id for the next resource in the
% table, and may be larger than the "bind count".
[require]
options: backcompat
[pixel shader]
// Name Type Format Dim HLSL Bind Count
// ------------------------------ ---------- ------- ----------- -------------- ------