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synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Handle interpolation mode in vkd3d_dxbc_compiler_emit_input().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3330,6 +3330,36 @@ static void vkd3d_dxbc_compiler_decorate_builtin(struct vkd3d_dxbc_compiler *com
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vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
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}
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static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler,
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uint32_t id, enum vkd3d_shader_interpolation_mode mode)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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switch (mode)
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{
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case VKD3DSIM_NONE:
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break;
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case VKD3DSIM_CONSTANT:
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
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break;
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case VKD3DSIM_LINEAR:
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break;
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case VKD3DSIM_LINEAR_CENTROID:
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationCentroid, NULL, 0);
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break;
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case VKD3DSIM_LINEAR_NOPERSPECTIVE:
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
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break;
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case VKD3DSIM_LINEAR_SAMPLE:
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
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break;
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default:
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FIXME("Unhandled interpolation mode %#x.\n", mode);
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break;
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}
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}
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static uint32_t vkd3d_dxbc_compiler_emit_int_to_bool(struct vkd3d_dxbc_compiler *compiler,
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enum vkd3d_shader_conditional_op condition, unsigned int component_count, uint32_t val_id)
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{
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@ -3768,7 +3798,8 @@ static bool needs_private_io_variable(const struct vkd3d_shader_signature *signa
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}
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static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval,
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enum vkd3d_shader_interpolation_mode interpolation_mode)
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{
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unsigned int component_idx, component_count, input_component_count;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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@ -3857,6 +3888,8 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi
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vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, reg_idx);
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if (component_idx)
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vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationComponent, component_idx);
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vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, interpolation_mode);
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}
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if (reg->type == VKD3DSPR_PATCHCONST)
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@ -3961,7 +3994,7 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil
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switch (reg->type)
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{
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case VKD3DSPR_INPUT:
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vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
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vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
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return;
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case VKD3DSPR_OUTPOINTID:
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case VKD3DSPR_PRIMID:
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@ -5089,64 +5122,30 @@ static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compi
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if ((phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler)))
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vkd3d_dxbc_compiler_emit_shader_phase_input(compiler, phase, dst);
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else if (vkd3d_shader_register_is_input(&dst->reg) || dst->reg.type == VKD3DSPR_PATCHCONST)
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vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE);
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vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE);
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else
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vkd3d_dxbc_compiler_emit_input_register(compiler, dst);
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}
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static void vkd3d_dxbc_compiler_emit_interpolation_decorations(struct vkd3d_dxbc_compiler *compiler,
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uint32_t id, enum vkd3d_shader_interpolation_mode mode)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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switch (mode)
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{
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case VKD3DSIM_CONSTANT:
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationFlat, NULL, 0);
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break;
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case VKD3DSIM_LINEAR:
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break;
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case VKD3DSIM_LINEAR_CENTROID:
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationCentroid, NULL, 0);
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break;
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case VKD3DSIM_LINEAR_NOPERSPECTIVE:
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationNoPerspective, NULL, 0);
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break;
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case VKD3DSIM_LINEAR_SAMPLE:
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vkd3d_spirv_enable_capability(builder, SpvCapabilitySampleRateShading);
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vkd3d_spirv_build_op_decorate(builder, id, SpvDecorationSample, NULL, 0);
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break;
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default:
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FIXME("Unhandled interpolation mode %#x.\n", mode);
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break;
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}
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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uint32_t input_id;
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if ((input_id = vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE)))
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vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags);
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vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE, instruction->flags);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input_ps_sysval(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_register_semantic *semantic = &instruction->declaration.register_semantic;
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uint32_t input_id;
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input_id = vkd3d_dxbc_compiler_emit_input(compiler, &semantic->reg, semantic->sysval_semantic);
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if (input_id && !semantic->sysval_semantic)
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vkd3d_dxbc_compiler_emit_interpolation_decorations(compiler, input_id, instruction->flags);
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vkd3d_dxbc_compiler_emit_input(compiler, &semantic->reg, semantic->sysval_semantic, instruction->flags);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input_sysval(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.register_semantic.reg,
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instruction->declaration.register_semantic.sysval_semantic);
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instruction->declaration.register_semantic.sysval_semantic, VKD3DSIM_NONE);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_output(struct vkd3d_dxbc_compiler *compiler,
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@ -430,6 +430,7 @@ enum vkd3d_shader_dst_modifier
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enum vkd3d_shader_interpolation_mode
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{
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VKD3DSIM_NONE = 0,
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VKD3DSIM_CONSTANT = 1,
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VKD3DSIM_LINEAR = 2,
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VKD3DSIM_LINEAR_CENTROID = 3,
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